- From: Kenneth Rohde Christiansen via GitHub <sysbot+gh@w3.org>
- Date: Mon, 27 Feb 2017 13:07:41 +0000
- To: public-device-apis-log@w3.org
Quaternions are a very nice and compact way of representing rotations. Ie. you can multiply quaternions to apply rotation (though non-commutative - due to being rotations). They are basically the evolution of complex numbers (which are good for rotations in 2D space), and you can easily build a rotation matrix from them. Good intro: https://www.youtube.com/playlist?list=PLpzmRsG7u_gr0FO12cBWj-15_e0yqQQ1U -- GitHub Notification of comment by kenchris Please view or discuss this issue at https://github.com/w3c/sensors/issues/170#issuecomment-282714811 using your GitHub account
Received on Monday, 27 February 2017 13:07:47 UTC