- From: /#!/JoePea <trusktr@gmail.com>
- Date: Sun, 5 Nov 2017 12:19:44 -0800
- To: public-decwebvr@w3.org
- Message-ID: <CAKU1PAXddyajB3h0pY_e7aBKFRNNhqfD++gCYWGd3s9TZ9cxhQ@mail.gmail.com>
Hello, I joined the group on W3C, and am interested in going to the Meetup.
Is there any room left?
I'm a software engineer with an affinity towards graphicals/interactive
programming, living in Oakland. On my free time, I'm developing Infamous
<https://github.com/trusktr/infamous> (soon to be renamed).
​ To describe it shortly, think of Infamous as an alternative to A-Frame,
but more generic (VR is not a requirement). The `threejs` branch has the
WebGL stuff on top of Three.js.
​My project currently allows me to write markup like the following for
describing 3D scenes (VR or not):
<i-scene experimental-webgl="true" id="scene" backgroundColor="20
20 20" backgroundOpacity="0.8">
<i-mesh
has="sphere-geometry phong-material"
id="first"
size="400 400"
rotation="30 30 30"
align="0.5 0.5 0.5"
mountPoint="0.5 0.5 0.5"
color="255 0 255">
<i-node sizeMode="proportional proportional" size="0.5 1" >
<p> This is regular DOM content </p>
<p>TODO throw helpful error when component not used on
i-mesh</p>
</i-node>
<i-node sizeMode="proportional proportional" size="0.5 1"
align="1 0" mountPoint="1 0">
<p> This is regular DOM content </p>
<p>TODO throw helpful error when component not used on
i-mesh</p>
</i-node>
<i-mesh id="second"
has="sphere-geometry phong-material"
size="1 1 1"
rotation="30 30 30"
color="100 100 100"
position="1.5 1.5 0" >
</i-mesh>
</i-mesh>
<i-node id="light-container" position="0 0 1.6">
<i-point-light
color="255 255 255"
id="light"
position="2 0 0">
<i-mesh id="light-helper"
has="sphere-geometry basic-material"
size="0.05 0.05 0.05"
color="255 255 255">
</i-mesh>
</i-point-light>
</i-node>
</i-scene>​
​
/#!/JoePea
Received on Sunday, 5 November 2017 20:20:47 UTC