- From: Martin Splitt <mr.avgp@gmail.com>
- Date: Wed, 30 Nov 2016 21:25:03 +0100
- To: Leonard Daly <web3d@realism.com>
- Cc: public-decwebvr@w3.org
- Message-ID: <CADp4SyrNXLW2kUC30ZJXX2Y4BPhZdD0tm7xS5gu1kFT492rvQw@mail.gmail.com>
Hey Leonard, thanks for kicking things off! I personally think (1) and (2) are a necessity for a Declarative WebVR group and (3) is just as important to avoid reinventing VRML / X3DOM. I wonder what the sentiment is towards WebGL around here? Could it be a backing technology, potentially reducing the implementation effort or shall we step back from that and see what is possible with CSS and maybe a new way of getting a 3D context in the browser? Looking forward to the discussions and other opinions! Cheers, Martin 2016-11-30 5:58 GMT+01:00 Leonard Daly <web3d@realism.com>: > As this appears to be the first message in this group, I would like to > propose how we develop the Declarative WebVR standard. The community > involved here is very diverse, represents a variety of viewpoints, and has > a varied set of experiences and background. I feel that it is important to > allow everyone to contribute to the discussion and resolution of > differences. > > The first step would be to agree on a starting point. I have found that it > is best to keep the initial assertions/assumptions to a minimum. I am > proposing a very small set and am not expecting these to be the adopted > without discussion and revision as the initial assertions/assumptions. > > 1) The standard must define a declarative language > 2) It must be capable of running in the context of a web browser > 3) It must provide a DOM interface > > I encourage you to respond with revisions, suggestions, or even agreement. > The important thing is to get the discussion going. > > -- > *Leonard Daly* > 3D Systems Architect & Cloud Consultant > President, Daly Realism - *Creating the Future* >
Received on Wednesday, 30 November 2016 20:25:38 UTC