Re: Starting Our Mission

Hey Leonard,

thanks for kicking things off!

I personally think (1) and (2) are a necessity for a Declarative WebVR
group and (3) is just as important to avoid reinventing VRML / X3DOM.

I wonder what the sentiment is towards WebGL around here? Could it be a
backing technology, potentially reducing the implementation effort or shall
we step back from that and see what is possible with CSS and maybe a new
way of getting a 3D context in the browser?

Looking forward to the discussions and other opinions!

Cheers,
Martin

2016-11-30 5:58 GMT+01:00 Leonard Daly <web3d@realism.com>:

> As this appears to be the first message in this group, I would like to
> propose how we develop the Declarative WebVR standard. The community
> involved here is very diverse, represents a variety of viewpoints, and has
> a varied set of experiences and background. I feel that it is important to
> allow everyone to contribute to the discussion and resolution of
> differences.
>
> The first step would be to agree on a starting point. I have found that it
> is best to keep the initial assertions/assumptions to a minimum. I am
> proposing a very small set and am not expecting these to be the adopted
> without discussion and revision as the initial assertions/assumptions.
>
> 1) The standard must define a declarative language
> 2) It must be capable of running in the context of a web browser
> 3) It must provide a DOM interface
>
> I encourage you to respond with revisions, suggestions, or even agreement.
> The important thing is to get the discussion going.
>
> --
> *Leonard Daly*
> 3D Systems Architect & Cloud Consultant
> President, Daly Realism - *Creating the Future*
>

Received on Wednesday, 30 November 2016 20:25:38 UTC