- From: Kristian Sons <kristian.sons@dfki.de>
- Date: Tue, 22 Apr 2014 11:06:18 +0200
- To: "Limper, Max" <max.limper@igd.fraunhofer.de>, public-d3d mlist <public-declarative3d@w3.org>
- Message-ID: <5356310A.4000105@dfki.de>
Dear Max, sorry for the delay. I added my answers to the text below. > Regarding X3D 4.0, or an X3DOM integration of your proposals, I would > guess that point 1 (intra-document references) and point 3 > (inter-document references) are, at least in parts, already covered > by X3D USE and <Inline> (IMPORT/EXPORT) mechanisms? How do your > proposals relate to those concepts? X3D's USE/DEF mechanism is very general. All nodes can exploit the USE/DEF. This general approach is nice, but has three major drawbacks: 1. It's restricted to intra-document references 2. Visible objects can only be identified with a path. This very uncommon in the web and doesn't fit well with the DOM event system. BTW, how is this handled in X3DOM? If I attach a onmouse over to a shape and reuse the shape's group in some other part of the DOM (e.g. <Group USE="otherGroup">. Does this group receive events? What is the event's target? The other shape? 3. The USE/DEF mechansim does not allow to configure referenced elements In contrast, we allow references only on data level. This is less convenient sometimes, but maps very well to the shared VBO/VBA concept of GL. One can easily mix inter- and intra-document references. A common pattern for example is: <mesh id="characterHead"> <int name="index">1 2 3 ...</index> <data src="../resources/male.bin"/> </mesh> This allows for fine granular composition of vertex attribute but also uniform attributes using the shader override mechanism. But it requires to have the structure of an object always being available in the DOM. A mechanism to avoid this is WIP. > > The concept of composed and (even partially) shared mesh data, which > is employed by Xflow, is also very interesting. Looking at Figure 2 > of the Xflow paper, it looks like <float3> and similar tags would > always use a textual description - did you already try to use some > form of binary containers here, like X3DOM BinaryGeometry and glTF > do? Yes of course! We don't allow external references on data entry level, e.g. <float3 src="http://....."/>. But one can use binary containers on data level, which can include 1..n buffers. One can use arbitrary formats as data source, as long as those are mappable to a name×type×data tuple. In xml3d.js, we can extend the formats with a plug-in system. We have, e.g. plug-ins for MeshLab's JSON and OpenCTM (http://xml3d.github.io/xml3d-examples/). A mapping of SIG is possible as well, but requires Xflow to generate shaders. We're also keen to look into your excellent POP idea and explore how it fits to the XML3D concepts. It requires a deeper integration into the renderer that is currently very independent from the data source. Thus it would require some LOD mechansim to fully exploit POP. glTF is structured, thus one would have to define a mapping of ids, but it could be used as external format. Additionally, having a flexible structured binary format is WIP. Thanks for reviving the discussion! Kristian > > Thanks a lot in advance! > > Best Regards, > > Max > > > -----Ursprüngliche Nachricht----- Von: Kristian Sons > [mailto:kristian.sons@dfki.de] Gesendet: Montag, 22. April 2013 > 15:16 An: public-d3d mlist Betreff: Generalized Resources in XML3D > > Hello, > > no discussion on the mailing list for some time. Thus I would like to > raise a topic that seems to become more important and is strongly > related to the discussion on transmission formats. > > We recently published a paper at SEARIS 2013 [1] that explains the > architecture of xml3d.js. It's not directly related to the general > Polyfill architecture that we propose in the CG but rather explains > the concrete implementation of xml3d.js. It's very technical. But an > interesting topic for our Dec3D discussion is the _generalized > resource concept_, that we (finally) introduced in xml3d.js and that > is interesting for our initiative. I think, the general tendency in > XML3D as well as in X3DOM is to mix DOM representation with external > data. IGD has developed some interesting transmission formats and we > have a simple but powerful concept to use these (and other) formats > in a generic way. Here a very simple example: > > 1. Intra-document references: <mesh type="triangles" > src="#teapot-data"/> > > The data is really in the DOM and freely accessible using the DOM API > or libraries such as jQuery > > 2. External references to a single entity: <mesh type="triangles" > src="teapot.json"/> > > The whole mesh data set in a document, the document has no other > information than the mesh data > > 3. External references to a structured document: <mesh > type="triangles" src="primitives.xml#teapot"/> > > The concept is recursive, i.e. a structured document can itself > contain references again. In XML3D, the concept not only works for > meshes, but also for material descriptions, transformations, light > parameters etc. In combination with Xflow, it allows for dynamic > attributes. We have shown, that this concept can even work with more > complex mesh encodings such as SIG (using smart shader compositing). > > This might not be too relevant for hand-crafted scenes, but is very > powerful in client-server architectures, especially in a REST > context. For instance, it allows to adapt the data transmission > during runtime. On the other hand, if you need specialized nodes for > each transmission format (IndexedFaceSet, ImageGeometry etc), one > moves this logic to application level (adding/removing node instances > at runtime). > > It fits very well to other W3C initiatives, where the composition of > HTML documents from several source is becoming increasingly > important. Maybe this could also be a concept for X3D 4.0? > > Best regards, Kristian > > [1] http://www.searis.net/index.php5/Main_Page > > -- ________________________________________________________ > > Kristian Sons Deutsches Forschungszentrum für Künstliche Intelligenz > GmbH, DFKI Agenten und Simulierte Realität Campus, Geb. D 3 2, Raum > 0.77 66123 Saarbrücken, Germany > > Phone: +49 681 85775-3833 Phone: +49 681 302-3833 Fax: +49 681 > 85775–2235 kristian.sons@dfki.de http://www.xml3d.org > > Geschäftsführung: Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster > (Vorsitzender) Dr. Walter Olthoff > > Vorsitzender des Aufsichtsrats: Prof. Dr. h.c. Hans A. Aukes > Amtsgericht Kaiserslautern, HRB 2313 > ________________________________________________________ > > -- _______________________________________________________________________________ Kristian Sons Deutsches Forschungszentrum für Künstliche Intelligenz GmbH, DFKI Agenten und Simulierte Realität Campus, Geb. D 3 2, Raum 0.77 66123 Saarbrücken, Germany Phone: +49 681 85775-3833 Phone: +49 681 302-3833 Fax: +49 681 85775–2235 kristian.sons@dfki.de http://www.xml3d.org Geschäftsführung: Prof. Dr. Dr. h.c. mult. Wolfgang Wahlster (Vorsitzender) Dr. Walter Olthoff Vorsitzender des Aufsichtsrats: Prof. Dr. h.c. Hans A. Aukes Amtsgericht Kaiserslautern, HRB 2313 _______________________________________________________________________________
Received on Tuesday, 22 April 2014 09:06:52 UTC