- From: Simon Fraser via cvs-syncmail <cvsmail@w3.org>
- Date: Tue, 07 Feb 2012 10:25:20 +0000
- To: public-css-commits@w3.org
Update of /sources/public/csswg/css3-transforms In directory hutz:/tmp/cvs-serv19070 Modified Files: ChangeLog Overview.html Transforms.src.html Log Message: 2012-02-07 simon.fraser@apple.com Removed Vincent Hardy from authors list at his request. Added links to the sections describing how to compute the transform and perspective matrices. Index: ChangeLog =================================================================== RCS file: /sources/public/csswg/css3-transforms/ChangeLog,v retrieving revision 1.9 retrieving revision 1.10 diff -u -d -r1.9 -r1.10 --- ChangeLog 1 Feb 2012 18:05:42 -0000 1.9 +++ ChangeLog 7 Feb 2012 10:25:17 -0000 1.10 @@ -1,3 +1,7 @@ +2012-02-07 simon.fraser@apple.com + Removed Vincent Hardy from authors list at his request. + Added links to the sections describing how to compute the transform and perspective matrices. + 2012-02-01 simon.fraser@apple.com Fix the definition of skew(): https://www.w3.org/Bugs/Public/show_bug.cgi?id=15537 Index: Overview.html =================================================================== RCS file: /sources/public/csswg/css3-transforms/Overview.html,v retrieving revision 1.19 retrieving revision 1.20 diff -u -d -r1.19 -r1.20 --- Overview.html 1 Feb 2012 18:05:42 -0000 1.19 +++ Overview.html 7 Feb 2012 10:25:17 -0000 1.20 @@ -36,15 +36,15 @@ <h1>CSS Transforms</h1> - <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 1 February + <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 7 February 2012</h2> <dl> <dt>This version: <dd> <a - href="http://www.w3.org/TR/2012/ED-css3-transforms-20120201/">http://dev.w3.org/csswg/css3-transforms/</a> - <!--http://www.w3.org/TR/2012/WD-css3-transforms-20120201--> + href="http://www.w3.org/TR/2012/ED-css3-transforms-20120207/">http://dev.w3.org/csswg/css3-transforms/</a> + <!--http://www.w3.org/TR/2012/WD-css3-transforms-20120207--> <dt>Latest version: @@ -73,9 +73,6 @@ <dd>Edward O'Connor (<a href="http://www.apple.com/">Apple Inc</a>) <eoconnor @apple.com> - <dd>Vincent Hardy (<a href="http://www.adobe.com/">Adobe Systems, - Inc</a>) <vhardy @adobe.com> - <dd>Dirk Schulze (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>) <dschulze @adobe.com> </dl> @@ -363,7 +360,8 @@ <p> A matrix computed from the values of the <a href="#perspective"><code class=property>perspective</code></a> and <a href="#perspective-origin"><code - class=property>perspective-origin</code></a> properties.</p> + class=property>perspective-origin</code></a> properties as described <a + href="#perspective-matrix-computation">below</a>.</p> <dt id=TermTransformationMatrix><dfn id=transformation-matrix>transformation matrix</dfn> @@ -372,7 +370,8 @@ <p> A matrix computed from the values of the <a href="#effects"><code class=property>transform</code></a> and <a href="#transform-origin"><code - class=property>transform-origin</code></a> properties.</p> + class=property>transform-origin</code></a> properties as described <a + href="#transformation-matrix-computation">below</a>.</p> <dt id=Term3DRenderingContext><dfn id=d-rendering-context>3D rendering context</dfn> @@ -416,8 +415,9 @@ adding a Z axis perpendicular to the plane of the screen, that increases towards the viewer. - <p> The <a href="#TermTransformationMatrix"><i>transformation - matrix</i></a> is computed from the <a href="#effects"><code + <p id=transformation-matrix-computation> The <a + href="#TermTransformationMatrix"><i>transformation matrix</i></a> is + computed from the <a href="#effects"><code class=property>transform</code></a> and <a href="#transform-origin"><code class=property>transform-origin</code></a> properties as follows: @@ -557,8 +557,9 @@ (closer to the viewer) appear larger, and those futher away to appear smaller. - <p> The <a href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is - computed as follows: <!-- Make this more mathy, with matrices? --> + <p id=perspective-matrix-computation> The <a + href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is computed as + follows: <!-- Make this more mathy, with matrices? --> <ol> <li>Start with the identity matrix. Index: Transforms.src.html =================================================================== RCS file: /sources/public/csswg/css3-transforms/Transforms.src.html,v retrieving revision 1.22 retrieving revision 1.23 diff -u -d -r1.22 -r1.23 --- Transforms.src.html 1 Feb 2012 18:05:42 -0000 1.22 +++ Transforms.src.html 7 Feb 2012 10:25:17 -0000 1.23 @@ -49,7 +49,6 @@ <dd>David Hyatt (<a href="http://www.apple.com/">Apple Inc</a>) <hyatt @apple.com> <dd>Chris Marrin (<a href="http://www.apple.com/">Apple Inc</a>) <cmarrin @apple.com> <dd>Edward O'Connor (<a href="http://www.apple.com/">Apple Inc</a>) <eoconnor @apple.com> - <dd>Vincent Hardy (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>) <vhardy @adobe.com> <dd>Dirk Schulze (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>) <dschulze @adobe.com> </dl> @@ -189,14 +188,14 @@ <dt id="TermPerspectiveMatrix"><dfn>perpsective matrix</dfn></dt> <dd> <p> - A matrix computed from the values of the <code class="property">perspective</code> and <code class="property">perspective-origin</code> properties. + A matrix computed from the values of the <code class="property">perspective</code> and <code class="property">perspective-origin</code> properties as described <a href="#perspective-matrix-computation">below</a>. </p> </dd> <dt id="TermTransformationMatrix"><dfn>transformation matrix</dfn></dt> <dd> <p> - A matrix computed from the values of the <code class="property">transform</code> and <code class="property">transform-origin</code> properties. + A matrix computed from the values of the <code class="property">transform</code> and <code class="property">transform-origin</code> properties as described <a href="#transformation-matrix-computation">below</a>. </p> </dd> @@ -235,7 +234,7 @@ transform functions extent this coordinate space into three dimensions, adding a Z axis perpendicular to the plane of the screen, that increases towards the viewer. </p> - <p> + <p id="transformation-matrix-computation"> The <a href="#TermTransformationMatrix"><i>transformation matrix</i></a> is computed from the <code class="property">transform</code> and <code class="property">transform-origin</code> properties as follows: @@ -355,7 +354,7 @@ properties can be used to add a feeling of depth to a scene by making elements higher on the Z axis (closer to the viewer) appear larger, and those futher away to appear smaller. </p> - <p> + <p id="perspective-matrix-computation"> The <a href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is computed as follows: <!-- Make this more mathy, with matrices? --> <ol>
Received on Tuesday, 7 February 2012 10:27:25 UTC