- From: Simon Fraser via cvs-syncmail <cvsmail@w3.org>
- Date: Tue, 07 Feb 2012 10:25:20 +0000
- To: public-css-commits@w3.org
Update of /sources/public/csswg/css3-transforms
In directory hutz:/tmp/cvs-serv19070
Modified Files:
ChangeLog Overview.html Transforms.src.html
Log Message:
2012-02-07 simon.fraser@apple.com
Removed Vincent Hardy from authors list at his request.
Added links to the sections describing how to compute the transform and perspective matrices.
Index: ChangeLog
===================================================================
RCS file: /sources/public/csswg/css3-transforms/ChangeLog,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- ChangeLog 1 Feb 2012 18:05:42 -0000 1.9
+++ ChangeLog 7 Feb 2012 10:25:17 -0000 1.10
@@ -1,3 +1,7 @@
+2012-02-07 simon.fraser@apple.com
+ Removed Vincent Hardy from authors list at his request.
+ Added links to the sections describing how to compute the transform and perspective matrices.
+
2012-02-01 simon.fraser@apple.com
Fix the definition of skew(): https://www.w3.org/Bugs/Public/show_bug.cgi?id=15537
Index: Overview.html
===================================================================
RCS file: /sources/public/csswg/css3-transforms/Overview.html,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- Overview.html 1 Feb 2012 18:05:42 -0000 1.19
+++ Overview.html 7 Feb 2012 10:25:17 -0000 1.20
@@ -36,15 +36,15 @@
<h1>CSS Transforms</h1>
- <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 1 February
+ <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 7 February
2012</h2>
<dl>
<dt>This version:
<dd> <a
- href="http://www.w3.org/TR/2012/ED-css3-transforms-20120201/">http://dev.w3.org/csswg/css3-transforms/</a>
- <!--http://www.w3.org/TR/2012/WD-css3-transforms-20120201-->
+ href="http://www.w3.org/TR/2012/ED-css3-transforms-20120207/">http://dev.w3.org/csswg/css3-transforms/</a>
+ <!--http://www.w3.org/TR/2012/WD-css3-transforms-20120207-->
<dt>Latest version:
@@ -73,9 +73,6 @@
<dd>Edward O'Connor (<a href="http://www.apple.com/">Apple Inc</a>)
<eoconnor @apple.com>
- <dd>Vincent Hardy (<a href="http://www.adobe.com/">Adobe Systems,
- Inc</a>) <vhardy @adobe.com>
-
<dd>Dirk Schulze (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>)
<dschulze @adobe.com>
</dl>
@@ -363,7 +360,8 @@
<p> A matrix computed from the values of the <a href="#perspective"><code
class=property>perspective</code></a> and <a
href="#perspective-origin"><code
- class=property>perspective-origin</code></a> properties.</p>
+ class=property>perspective-origin</code></a> properties as described <a
+ href="#perspective-matrix-computation">below</a>.</p>
<dt id=TermTransformationMatrix><dfn
id=transformation-matrix>transformation matrix</dfn>
@@ -372,7 +370,8 @@
<p> A matrix computed from the values of the <a href="#effects"><code
class=property>transform</code></a> and <a
href="#transform-origin"><code
- class=property>transform-origin</code></a> properties.</p>
+ class=property>transform-origin</code></a> properties as described <a
+ href="#transformation-matrix-computation">below</a>.</p>
<dt id=Term3DRenderingContext><dfn id=d-rendering-context>3D rendering
context</dfn>
@@ -416,8 +415,9 @@
adding a Z axis perpendicular to the plane of the screen, that increases
towards the viewer.
- <p> The <a href="#TermTransformationMatrix"><i>transformation
- matrix</i></a> is computed from the <a href="#effects"><code
+ <p id=transformation-matrix-computation> The <a
+ href="#TermTransformationMatrix"><i>transformation matrix</i></a> is
+ computed from the <a href="#effects"><code
class=property>transform</code></a> and <a href="#transform-origin"><code
class=property>transform-origin</code></a> properties as follows:
@@ -557,8 +557,9 @@
(closer to the viewer) appear larger, and those futher away to appear
smaller.
- <p> The <a href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is
- computed as follows: <!-- Make this more mathy, with matrices? -->
+ <p id=perspective-matrix-computation> The <a
+ href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is computed as
+ follows: <!-- Make this more mathy, with matrices? -->
<ol>
<li>Start with the identity matrix.
Index: Transforms.src.html
===================================================================
RCS file: /sources/public/csswg/css3-transforms/Transforms.src.html,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- Transforms.src.html 1 Feb 2012 18:05:42 -0000 1.22
+++ Transforms.src.html 7 Feb 2012 10:25:17 -0000 1.23
@@ -49,7 +49,6 @@
<dd>David Hyatt (<a href="http://www.apple.com/">Apple Inc</a>) <hyatt @apple.com>
<dd>Chris Marrin (<a href="http://www.apple.com/">Apple Inc</a>) <cmarrin @apple.com>
<dd>Edward O'Connor (<a href="http://www.apple.com/">Apple Inc</a>) <eoconnor @apple.com>
- <dd>Vincent Hardy (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>) <vhardy @adobe.com>
<dd>Dirk Schulze (<a href="http://www.adobe.com/">Adobe Systems, Inc</a>) <dschulze @adobe.com>
</dl>
@@ -189,14 +188,14 @@
<dt id="TermPerspectiveMatrix"><dfn>perpsective matrix</dfn></dt>
<dd>
<p>
- A matrix computed from the values of the <code class="property">perspective</code> and <code class="property">perspective-origin</code> properties.
+ A matrix computed from the values of the <code class="property">perspective</code> and <code class="property">perspective-origin</code> properties as described <a href="#perspective-matrix-computation">below</a>.
</p>
</dd>
<dt id="TermTransformationMatrix"><dfn>transformation matrix</dfn></dt>
<dd>
<p>
- A matrix computed from the values of the <code class="property">transform</code> and <code class="property">transform-origin</code> properties.
+ A matrix computed from the values of the <code class="property">transform</code> and <code class="property">transform-origin</code> properties as described <a href="#transformation-matrix-computation">below</a>.
</p>
</dd>
@@ -235,7 +234,7 @@
transform functions extent this coordinate space into three dimensions,
adding a Z axis perpendicular to the plane of the screen, that increases towards the viewer.
</p>
- <p>
+ <p id="transformation-matrix-computation">
The <a href="#TermTransformationMatrix"><i>transformation matrix</i></a> is computed
from the <code class="property">transform</code> and <code class="property">transform-origin</code> properties
as follows:
@@ -355,7 +354,7 @@
properties can be used to add a feeling of depth to a scene by making elements higher on the Z axis
(closer to the viewer) appear larger, and those futher away to appear smaller.
</p>
- <p>
+ <p id="perspective-matrix-computation">
The <a href="#TermPerspectiveMatrix"><i>perspective matrix</i></a> is computed as follows:
<!-- Make this more mathy, with matrices? -->
<ol>
Received on Tuesday, 7 February 2012 10:27:25 UTC