- From: Tab Atkins Jr.. via cvs-syncmail <cvsmail@w3.org>
- Date: Tue, 03 May 2011 01:16:41 +0000
- To: public-css-commits@w3.org
Update of /sources/public/csswg/css3-images
In directory hutz:/tmp/cvs-serv28645
Modified Files:
Overview.html Overview.src.html
Log Message:
Renamed 'optimize-contrast' to 'crisp-edges' to match the Moz keyword, as an impl reported that they were confused by the name.
Index: Overview.html
===================================================================
RCS file: /sources/public/csswg/css3-images/Overview.html,v
retrieving revision 1.80
retrieving revision 1.81
diff -u -d -r1.80 -r1.81
--- Overview.html 2 May 2011 18:19:03 -0000 1.80
+++ Overview.html 3 May 2011 01:16:39 -0000 1.81
@@ -15,7 +15,7 @@
<h1>CSS Image Values and Replaced Content Module Level 3</h1>
- <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 2 May 2011</h2>
+ <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 3 May 2011</h2>
<dl>
<dt>Latest Version:
@@ -1822,7 +1822,7 @@
<tr>
<th>Value:
- <td>auto | optimize-contrast
+ <td>auto | crisp-edges
<tr>
<th>Initial:
@@ -1871,24 +1871,23 @@
such as bilinear interpolation. This is intended for images such as
photos.
- <dt>optimize-contrast
+ <dt>crisp-edges
- <dd>The image should be scaled with an algorithm that maximizes the
- contrast of the image, preserving sharp lines and not smoothing colors or
- introducing blur to the image in the process. This is intended for images
- such as pixel art.
+ <dd>The image must be scaled with an algorithm that preserves contrast and
+ edges in the image, and which does not smooth colors or introduce blur to
+ the image in the process. This is intended for images such as pixel art.
</dl>
<p>This property does <em>not</em> dictate any particular scaling algorithm
to be used. For example, with ‘<code
- class=css>image-rendering:auto</code>’, a user agent may scale
+ class=css>image-rendering:auto</code>’, a user agent might scale
images with bilinear interpolation by default, switch to nearest-neighbor
interpolation in high-load situations, and switch to a high-quality
scaling algorithm like Lanczos interpolation for static images that aren't
moving or changing. Similarly, with ‘<code
- class=css>image-rendering:optimize-contrast</code>’, a user agent
- may scale images with nearest-neighbor interpolation by default, and
- switch to EPX interpolation in low-load situations.
+ class=css>image-rendering:crisp-edges</code>’, a user agent might
+ scale images with nearest-neighbor interpolation by default, and switch to
+ EPX interpolation in low-load situations.
<p>This property previously accepted the values ‘<code
class=css>optimizeSpeed</code>’ and ‘<code
Index: Overview.src.html
===================================================================
RCS file: /sources/public/csswg/css3-images/Overview.src.html,v
retrieving revision 1.83
retrieving revision 1.84
diff -u -d -r1.83 -r1.84
--- Overview.src.html 2 May 2011 18:19:03 -0000 1.83
+++ Overview.src.html 3 May 2011 01:16:39 -0000 1.84
@@ -1381,7 +1381,7 @@
<td><dfn>image-rendering</dfn>
<tr>
<th>Value:
- <td>auto | optimize-contrast
+ <td>auto | crisp-edges
<tr>
<th>Initial:
<td>auto
@@ -1414,20 +1414,20 @@
colors are acceptable, such as bilinear interpolation. This is intended
for images such as photos.</dd>
- <dt>optimize-contrast</dt>
- <dd>The image should be scaled with an algorithm that maximizes the contrast
- of the image, preserving sharp lines and not smoothing colors or introducing
- blur to the image in the process. This is intended for images such as
- pixel art.</dd>
+ <dt>crisp-edges</dt>
+ <dd>The image must be scaled with an algorithm that preserves contrast
+ and edges in the image, and which does not smooth colors or introduce
+ blur to the image in the process. This is intended for images such as pixel
+ art.</dd>
</dl>
<p>This property does <em>not</em> dictate any particular scaling algorithm
- to be used. For example, with ''image-rendering:auto'', a user agent may
+ to be used. For example, with ''image-rendering:auto'', a user agent might
scale images with bilinear interpolation by default, switch to nearest-neighbor
interpolation in high-load situations, and switch to a high-quality scaling
algorithm like Lanczos interpolation for static images that aren't moving
- or changing. Similarly, with ''image-rendering:optimize-contrast'', a user
- agent may scale images with nearest-neighbor interpolation by default, and
+ or changing. Similarly, with ''image-rendering:crisp-edges'', a user
+ agent might scale images with nearest-neighbor interpolation by default, and
switch to EPX interpolation in low-load situations.</p>
<p>This property previously accepted the values ''optimizeSpeed'' and
Received on Tuesday, 3 May 2011 01:16:43 UTC