- From: Tab Atkins Jr.. via cvs-syncmail <cvsmail@w3.org>
- Date: Tue, 03 May 2011 01:16:41 +0000
- To: public-css-commits@w3.org
Update of /sources/public/csswg/css3-images In directory hutz:/tmp/cvs-serv28645 Modified Files: Overview.html Overview.src.html Log Message: Renamed 'optimize-contrast' to 'crisp-edges' to match the Moz keyword, as an impl reported that they were confused by the name. Index: Overview.html =================================================================== RCS file: /sources/public/csswg/css3-images/Overview.html,v retrieving revision 1.80 retrieving revision 1.81 diff -u -d -r1.80 -r1.81 --- Overview.html 2 May 2011 18:19:03 -0000 1.80 +++ Overview.html 3 May 2011 01:16:39 -0000 1.81 @@ -15,7 +15,7 @@ <h1>CSS Image Values and Replaced Content Module Level 3</h1> - <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 2 May 2011</h2> + <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 3 May 2011</h2> <dl> <dt>Latest Version: @@ -1822,7 +1822,7 @@ <tr> <th>Value: - <td>auto | optimize-contrast + <td>auto | crisp-edges <tr> <th>Initial: @@ -1871,24 +1871,23 @@ such as bilinear interpolation. This is intended for images such as photos. - <dt>optimize-contrast + <dt>crisp-edges - <dd>The image should be scaled with an algorithm that maximizes the - contrast of the image, preserving sharp lines and not smoothing colors or - introducing blur to the image in the process. This is intended for images - such as pixel art. + <dd>The image must be scaled with an algorithm that preserves contrast and + edges in the image, and which does not smooth colors or introduce blur to + the image in the process. This is intended for images such as pixel art. </dl> <p>This property does <em>not</em> dictate any particular scaling algorithm to be used. For example, with ‘<code - class=css>image-rendering:auto</code>’, a user agent may scale + class=css>image-rendering:auto</code>’, a user agent might scale images with bilinear interpolation by default, switch to nearest-neighbor interpolation in high-load situations, and switch to a high-quality scaling algorithm like Lanczos interpolation for static images that aren't moving or changing. Similarly, with ‘<code - class=css>image-rendering:optimize-contrast</code>’, a user agent - may scale images with nearest-neighbor interpolation by default, and - switch to EPX interpolation in low-load situations. + class=css>image-rendering:crisp-edges</code>’, a user agent might + scale images with nearest-neighbor interpolation by default, and switch to + EPX interpolation in low-load situations. <p>This property previously accepted the values ‘<code class=css>optimizeSpeed</code>’ and ‘<code Index: Overview.src.html =================================================================== RCS file: /sources/public/csswg/css3-images/Overview.src.html,v retrieving revision 1.83 retrieving revision 1.84 diff -u -d -r1.83 -r1.84 --- Overview.src.html 2 May 2011 18:19:03 -0000 1.83 +++ Overview.src.html 3 May 2011 01:16:39 -0000 1.84 @@ -1381,7 +1381,7 @@ <td><dfn>image-rendering</dfn> <tr> <th>Value: - <td>auto | optimize-contrast + <td>auto | crisp-edges <tr> <th>Initial: <td>auto @@ -1414,20 +1414,20 @@ colors are acceptable, such as bilinear interpolation. This is intended for images such as photos.</dd> - <dt>optimize-contrast</dt> - <dd>The image should be scaled with an algorithm that maximizes the contrast - of the image, preserving sharp lines and not smoothing colors or introducing - blur to the image in the process. This is intended for images such as - pixel art.</dd> + <dt>crisp-edges</dt> + <dd>The image must be scaled with an algorithm that preserves contrast + and edges in the image, and which does not smooth colors or introduce + blur to the image in the process. This is intended for images such as pixel + art.</dd> </dl> <p>This property does <em>not</em> dictate any particular scaling algorithm - to be used. For example, with ''image-rendering:auto'', a user agent may + to be used. For example, with ''image-rendering:auto'', a user agent might scale images with bilinear interpolation by default, switch to nearest-neighbor interpolation in high-load situations, and switch to a high-quality scaling algorithm like Lanczos interpolation for static images that aren't moving - or changing. Similarly, with ''image-rendering:optimize-contrast'', a user - agent may scale images with nearest-neighbor interpolation by default, and + or changing. Similarly, with ''image-rendering:crisp-edges'', a user + agent might scale images with nearest-neighbor interpolation by default, and switch to EPX interpolation in low-load situations.</p> <p>This property previously accepted the values ''optimizeSpeed'' and
Received on Tuesday, 3 May 2011 01:16:43 UTC