- From: Tab Atkins Jr.. via cvs-syncmail <cvsmail@w3.org>
- Date: Tue, 02 Aug 2011 20:13:42 +0000
- To: public-css-commits@w3.org
Update of /sources/public/csswg/css3-images In directory hutz:/tmp/cvs-serv690 Modified Files: Overview.html Overview.src.html Log Message: Temporarily removed image-rendering:pixelated at Chair request until WG has talked about it. Index: Overview.html =================================================================== RCS file: /sources/public/csswg/css3-images/Overview.html,v retrieving revision 1.116 retrieving revision 1.117 diff -u -d -r1.116 -r1.117 --- Overview.html 2 Aug 2011 20:11:35 -0000 1.116 +++ Overview.html 2 Aug 2011 20:13:40 -0000 1.117 @@ -1961,7 +1961,7 @@ <tr> <th>Value: - <td>auto | crisp-edges | pixelated + <td>auto | crisp-edges<!-- | pixelated --> <tr> <th>Initial: @@ -2034,19 +2034,13 @@ algorithm described in this SIGGRAPH paper</a>. When downscaling an image, algorithms such as nearest-neighbor or bilinear interpolation are acceptable.</p> - - <dt><dfn id=pixelated>pixelated</dfn> - - <dd> - <p>The image should be scaled with an algorithm that preserves a - "pixelated" look. This is intended for images such as pixel art.</p> - - <p>If the image is upscaled an integer multiple of its original size, it - must be scaled with the nearest-neighbor algorithm. When upscaled by any - other factor, nearest-neighbor is acceptable, as are other algorithms - that preserve a pixelated look. When downscaling an image, any algorithm - that preserves a pixelated look are acceptable, such as nearest-neighbor - or bilinear interpolation.</p> + </dd> + <!--<dt><dfn>pixelated</dfn></dt> + <dd> + <p>The image should be scaled with an algorithm that preserves a "pixelated" look. This is intended for images such as pixel art.</p> + + <p>If the image is upscaled an integer multiple of its original size, it must be scaled with the nearest-neighbor algorithm. When upscaled by any other factor, nearest-neighbor is acceptable, as are other algorithms that preserve a pixelated look. When downscaling an image, any algorithm that preserves a pixelated look are acceptable, such as nearest-neighbor or bilinear interpolation.</p> + </dd>--> </dl> <p>This property does <em>not</em> dictate any particular scaling algorithm Index: Overview.src.html =================================================================== RCS file: /sources/public/csswg/css3-images/Overview.src.html,v retrieving revision 1.122 retrieving revision 1.123 diff -u -d -r1.122 -r1.123 --- Overview.src.html 2 Aug 2011 20:11:35 -0000 1.122 +++ Overview.src.html 2 Aug 2011 20:13:40 -0000 1.123 @@ -1471,7 +1471,7 @@ <td><dfn>image-rendering</dfn> <tr> <th>Value: - <td>auto | crisp-edges | pixelated + <td>auto | crisp-edges<!-- | pixelated --> <tr> <th>Initial: <td>auto @@ -1506,12 +1506,12 @@ <p>For example, when upscaling an image, algorithms such as nearest-neighbor are acceptable, as are specialized pixel-art scaling algorithms like EPX or <a href="http://research.microsoft.com/en-us/um/people/kopf/pixelart/">the algorithm described in this SIGGRAPH paper</a>. When downscaling an image, algorithms such as nearest-neighbor or bilinear interpolation are acceptable.</p> </dd> - <dt><dfn>pixelated</dfn></dt> + <!--<dt><dfn>pixelated</dfn></dt> <dd> <p>The image should be scaled with an algorithm that preserves a "pixelated" look. This is intended for images such as pixel art.</p> <p>If the image is upscaled an integer multiple of its original size, it must be scaled with the nearest-neighbor algorithm. When upscaled by any other factor, nearest-neighbor is acceptable, as are other algorithms that preserve a pixelated look. When downscaling an image, any algorithm that preserves a pixelated look are acceptable, such as nearest-neighbor or bilinear interpolation.</p> - </dd> + </dd>--> </dl> <p>This property does <em>not</em> dictate any particular scaling algorithm to be used. For example, with ''image-rendering:auto'', a user agent might scale images with bilinear interpolation by default, switch to nearest-neighbor interpolation in high-load situations, and switch to a high-quality scaling algorithm like Lanczos interpolation for static images that aren't moving or changing. Similarly, with ''image-rendering:crisp-edges'', a user agent might scale images with nearest-neighbor interpolation by default, and switch to EPX interpolation in low-load situations.</p>
Received on Tuesday, 2 August 2011 20:13:47 UTC