[Bug 17433] Term 'accumulated 3D transformation matrix' misleading


--- Comment #3 from Dirk Schulze <dschulze@adobe.com> ---
(In reply to comment #2)
> Dean took an action to write two or three sentences how to flatten a 3D
> context into a texture and draw this texture in the current local coordinate
> system. Thanks Dean! :)

In a way, the behavior is not very different from drawing a WebGL context on a
document. Is there something that can be borrowed from the WebGL spec?

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Received on Monday, 20 May 2013 15:53:45 UTC