- From: <bugzilla@jessica.w3.org>
- Date: Fri, 19 Oct 2012 04:03:21 +0000
- To: public-css-bugzilla@w3.org
Received on Friday, 19 October 2012 04:03:22 UTC
https://www.w3.org/Bugs/Public/show_bug.cgi?id=15937 --- Comment #10 from Dirk Schulze <dschulze@adobe.com> --- After reading the discussion on this bug, I still think a normative phrase is simpler and still more exact then adding a matrix with px and 1/px. "" One translation unit on ''matrix()'' and ''matrix3d()'' is equivalent to 1 pixel in the local coordinate system of the ancestor element. "" I don't think that we need too mention 1/pixel, since it falls out of the calculation. The text to perspective already describes the relation to translation values. See "3D rendering context"[1]. Any concerns? Otherwise I add it to matrix on the mathematical description section. [1] http://dev.w3.org/csswg/css3-transforms/#transform-3d-rendering -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Friday, 19 October 2012 04:03:22 UTC