- From: <bugzilla@jessica.w3.org>
- Date: Thu, 18 Oct 2012 21:43:42 +0000
- To: public-css-bugzilla@w3.org
- Message-ID: <bug-18366-5148-L0sxTAISWq@http.www.w3.org/Bugs/Public/>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=18366
Dirk Schulze <dschulze@adobe.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Dirk Schulze <dschulze@adobe.com> ---
(In reply to comment #2)
> The spec now says:
> "The transform functions ‘matrix’, ‘rotate3d’, ‘matrix3d’ and ‘perspective’
> get converted into 4x4 matrices first and interpolated as defined in section
> Interpolation of Matrices afterwards."
>
> In WebKit, for rotate3d(), we will blend single-axis functions without
> creating a matrix and decomposing. I think this makes most sense. I think it
> would also make sense to allow rotate3d(0, 0, 1, ...) to blend with
> rotate(), rotate3d(1, 0, 0, ...) with rotateX() etc.
This is fixed in the latest update of the specification text and resolved by
the CSS WG.
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Received on Thursday, 18 October 2012 21:43:43 UTC