- From: <bugzilla@jessica.w3.org>
- Date: Thu, 18 Oct 2012 21:43:42 +0000
- To: public-css-bugzilla@w3.org
- Message-ID: <bug-18366-5148-L0sxTAISWq@http.www.w3.org/Bugs/Public/>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=18366 Dirk Schulze <dschulze@adobe.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #3 from Dirk Schulze <dschulze@adobe.com> --- (In reply to comment #2) > The spec now says: > "The transform functions ‘matrix’, ‘rotate3d’, ‘matrix3d’ and ‘perspective’ > get converted into 4x4 matrices first and interpolated as defined in section > Interpolation of Matrices afterwards." > > In WebKit, for rotate3d(), we will blend single-axis functions without > creating a matrix and decomposing. I think this makes most sense. I think it > would also make sense to allow rotate3d(0, 0, 1, ...) to blend with > rotate(), rotate3d(1, 0, 0, ...) with rotateX() etc. This is fixed in the latest update of the specification text and resolved by the CSS WG. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Thursday, 18 October 2012 21:43:43 UTC