Re: [csswg-drafts] Proposal: a way to _not_ reverse an animation's timing function when it plays in `reverse` or `alternate` direction (#12978)

For completeness: here’s a demo that has two animations:

- The first one (on the left) uses `animation-direction: alternate;`, in which the timing reverses. You can see that the bouncing back timing is not correct (because it got reversed).
- The second one (to the right) is a manually fixed version that stretched out the keyframes (and the duration) to get the effect I would want  `animation-direction: flip;` to do out of the box (using the orig keyframes)

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Received on Wednesday, 13 May 2026 16:13:28 UTC