Re: [csswg-drafts] Proposal: a way to _not_ reverse an animation's timing function when it plays in `reverse` or `alternate` direction (#12978)

Yeah, this is something that's common with animations that use asymmetrical easings, especially when using `linear()`, like "bounce" eansings. You want the bouncing to keep the "forward" easing also when reversing the animation, regardless of direction.

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Received on Friday, 7 November 2025 15:39:07 UTC