- From: Robert Flack via GitHub <sysbot+gh@w3.org>
- Date: Thu, 08 May 2025 21:50:57 +0000
- To: public-css-archive@w3.org
> or that after I have set up a trigger, explicitly calling play() doesn't play the animation if the trigger condition hasn't been met? Though to be clear, even though it wouldn't progress through the animation, the call to play arming the trigger would also change the animation play state, result in the`fill: backwards` effect being visible, and the animation being in getAnimations. So it's not as if it does nothing. -- GitHub Notification of comment by flackr Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/12119#issuecomment-2864427980 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Thursday, 8 May 2025 21:50:58 UTC