Re: [csswg-drafts] [css-color-4] Evaluate static gamut mapping algorithms for oklab/oklch spaces (#10579)

> It should be noted that you can decrease the raytrace iteration from 4 to 3 and reduce its speed and still likely have pretty good results, though I wouldn't go lower than 3. I'd suspect with high loads that Björn's method would still prove overall faster.

I added in Raytrace, and it looks like it outperforms Edge Seeker on Lightness, but not hue. It also outperforms Björn's method on Delta2000. 


-- 
GitHub Notification of comment by jamesnw
Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/10579#issuecomment-2955752688 using your GitHub account


-- 
Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config

Received on Monday, 9 June 2025 13:10:34 UTC