- From: Yehonatan Daniv via GitHub <noreply@w3.org>
- Date: Fri, 18 Jul 2025 14:10:04 +0000
- To: public-css-archive@w3.org
@DavMila: > E.g. perhaps we can think about an `animation-trigger-coordination` or an `animation-trigger-group` property which has a `name` and a `type`. The `type`s could have meanings corresponding to: > > * if ANY triggers in this group tripped, play the animation, or > * iff ALL triggers in this group are currently tripped, play the animation, other interesting ideas. Yeah you beat me to it. I was also considering suggesting a sort of a "Trigger Group", kind of like AnimationGroup. Sort of an object that can take multiple triggers as input, and output as a single trigger. Then allow authors to specify how these triggers's state interact to calculate the output. After reviewing more of @szager-chromium's PR for adding event-triggers I understand how multiple triggers per animation seem trivial from that point of view. Since `once` can work by simply not allowing animations to rewind, and the other behaviors mostly work because of the event-based stateless nature. However, there's still the bit of state there inside the trigger - the `idle` state of the trigger (I think it was confused with `idle` play-state of the animation). So this is still an issue. But like you said, with the stateful nature timeline-based triggers this becomes messy. > Script can enforce this by throwing an error when `AnimationTrigger.addAnimation` (or whatever we settle on in https://github.com/w3c/csswg-drafts/issues/12397) is called on a trigger which already has an animation attached. We could also say that adding an animation to a trigger simply detaches it form its current trigger and attaches to the new one. -- GitHub Notification of comment by ydaniv Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/12399#issuecomment-3089603132 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Friday, 18 July 2025 14:10:05 UTC