[csswg-drafts] Limiting "boosted SDR" HDR (#12096)

eeeps has just created a new issue for https://github.com/w3c/csswg-drafts:

== Limiting "boosted SDR" HDR ==
HDR is best used in moderation. [Apple's video introducing EDR](https://developer.apple.com/videos/play/wwdc2021/10161/) drives this home: HDR is for specular highlights and emissive surfaces, and should not be used to universally "boost" entire images.

The example in https://github.com/w3c/ColorWeb-CG/issues/78 and [my own experience browsing Instagram](https://front-end.social/@eeeps/114350266233817334), make it clear to me that in the crowded attention market of the web, creators will often be incentivized to boost entire images, leading to terrible experiences for users.

I think we should consider features that don't only limit the amplitude of the signal (as https://drafts.csswg.org/css-color-hdr/#controlling-dynamic-range does), but also how widespread values above SDR white are, within an image. So if a creator has simply boosted SDR white to HDR white, they will get limited in some way; if they only have a few glittering specular highlights, they can get as bright as the display allows.

Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/12096 using your GitHub account


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Received on Thursday, 17 April 2025 13:58:07 UTC