Re: [csswg-drafts] [css-color-4] Evaluate static gamut mapping algorithms for oklab/oklch spaces (#10579)

> Sorry, that was a typo. I fixed up the original comment.

Ah okay, makes sense.

> I was doing this in linear space

That makes the calculated lightness accurate, so good. It doesn't make the UV plane perceptually uniform, of course.

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Received on Tuesday, 16 July 2024 18:01:48 UTC