- From: Brad Kemper via GitHub <sysbot+gh@w3.org>
- Date: Tue, 02 Jul 2024 18:24:24 +0000
- To: public-css-archive@w3.org
I initially preferred 1b, as it seemed fairly intuitive for the author. But then, I think a common case would be having a translucent thumb color but still have the white highlights and dark shadows of the UA shading be at full opacity. So I think 2b is best. The precompositing would just be of the alpha channel, so I don’t think the canvas color would enter into that operation, right? You’d just be multiplying the pixels of the color alpha channel with the value of scrollbar-opacity. Once you have the calculated opacity for each pixel, whatever was behind it in the z axis would be revealed to that degree for that pixel. And presumably the thumb would be in front of the track in the z axis. -- GitHub Notification of comment by bradkemper Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/9853#issuecomment-2204017346 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Tuesday, 2 July 2024 18:24:25 UTC