- From: Christopher Cameron via GitHub <sysbot+gh@w3.org>
- Date: Mon, 16 Dec 2024 20:52:27 +0000
- To: public-css-archive@w3.org
> I'd also be interested to understand how (if at all) this plays into gamut mapping. My sense is that gamut mapping should be done to the user's gamut at the effective headroom. So if you have P3 primaries, and the effective headroom is 4, then gamut mapping is done to [0,4]^3 in P3 linear space. > Also, what is the benefit in having `constrained-high` be user agent defined? We wanted to allow some flexibility in the implementations to account for "other stuff" (e.g, ambient brightness, etc) in that. -- GitHub Notification of comment by ccameron-chromium Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/11307#issuecomment-2546730356 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Monday, 16 December 2024 20:52:28 UTC