Re: [csswg-drafts] [css-color-4] Update ΔEOK to be even more perceptually uniform (#10063)

> The PR is trivial and is not the limiting factor here.
> 
> @bottosson I started to investigate Macadam limits to generate a set of real-world (surface) colors. I was planning to generate perturbations in, say, CIECAM16 and then compare the deltaE 2000 of those pairs with the deltaOK and proposed deltaOK2; assumption being that a higher correlation meant it was a better distance metric. Does that seem a good approach?

Yeah, should work well to check the overall performance. 

If you want to tune the constant rather than just check it, you need quite careful with the selection of test colors. Shouldn't matter much if just validating though.

-- 
GitHub Notification of comment by bottosson
Please view or discuss this issue at https://github.com/w3c/csswg-drafts/pull/10063#issuecomment-2042191154 using your GitHub account


-- 
Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config

Received on Monday, 8 April 2024 08:42:59 UTC