Re: [csswg-drafts] [css-transforms-2] Define how exactly to apply perspective (w-parameter) (#912)

If I understand how the viewport space works with respect to 3D correctly, it should reject points with negative Z, as these are the points that are "behind" the viewport. In other words, viewport Z would go from zero to infinity.



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Received on Sunday, 5 March 2023 02:20:21 UTC