- From: Nax via GitHub <sysbot+gh@w3.org>
- Date: Sun, 05 Mar 2023 02:20:19 +0000
- To: public-css-archive@w3.org
If I understand how the viewport space works with respect to 3D correctly, it should reject points with negative Z, as these are the points that are "behind" the viewport. In other words, viewport Z would go from zero to infinity. -- GitHub Notification of comment by Nax Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/912#issuecomment-1454962909 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Sunday, 5 March 2023 02:20:21 UTC