- From: Nax via GitHub <sysbot+gh@w3.org>
- Date: Sat, 04 Mar 2023 20:37:47 +0000
- To: public-css-archive@w3.org
That's typically done by clipping on z after perspective correction (divide by w). If w was negative then it will change z's sign, either putting it outside of clip space (the case where the point is "behind the viewer"), or bringing it back inside clip space (the case @fred-wang demonstrated in his example). With the way the spec is implemented right now, some points are not displayed while being inside clip space after perspective correction, which is very surprising. -- GitHub Notification of comment by Nax Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/912#issuecomment-1454867979 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Saturday, 4 March 2023 20:37:49 UTC