[csswg-drafts] [css-transforms-2] Interpolation of rotate3D should convert to quaternions instead of a matrix. (#9278)

mattwoodrow has just created a new issue for https://github.com/w3c/csswg-drafts:

== [css-transforms-2] Interpolation of rotate3D should convert to quaternions instead of a matrix. ==
The current spec requires that rotate3D should be converted to a matrix (if the rotations are not along the same vector), and then interpolated (by decomposing into quaternions).

Most implementations are just converting rotate3D into quaternions directly and interpolating, and we should probably specify that.

Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/9278 using your GitHub account


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Received on Wednesday, 30 August 2023 23:49:49 UTC