- From: Okiki Ojo via GitHub <sysbot+gh@w3.org>
- Date: Fri, 21 Jan 2022 22:19:36 +0000
- To: public-css-archive@w3.org
> Here's a little demo to test that https://static-misc-3.glitch.me/linear-easing/. > > Cases like bounce are tricky due to sudden changes of direction, but 50 points seems to do well. @jakearchibald Inspired by your demo I created a [`spring-easing` generator](https://github.com/okikio/spring-easing#readme), it supports multiple variants of [spring](https://codepen.io/okikio/pen/GRMeapZ), and multiple libraries, e.g. gsap, animejs, WAAPI, `linear-easing(...)` (or whatever it's called once it's finalized), and more... (you can check out a demo on [Codepen](https://codepen.io/okikio/pen/GRMeapZ?editors=1100) and [Stackblitz](https://stackblitz.com/edit/github-1z3zw8)). IMO, we should call the easing function either `discrete`, `linear`, or `smooth`, I really don't think we're going to find a name that perfectly matches, so, as long as the core details (as well as any related issues) are worked out, it should be good. -- GitHub Notification of comment by okikio Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/229#issuecomment-1018905994 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Friday, 21 January 2022 22:19:37 UTC