- From: L. David Baron via GitHub <sysbot+gh@w3.org>
- Date: Thu, 21 Oct 2021 17:35:43 +0000
- To: public-css-archive@w3.org
The [rules for interpolation of rotate3d()](https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions) are basically what I'd expect to be used for both. I'd also note that those rules need to handle vectors that can't be normalized (probably by using the other vector). And I think the [rule](https://drafts.csswg.org/css-transforms-2/#individual-transforms) that `none` should be replaced by `0deg` when interpolating might be wrong; it's possible it (like an un-normalizable vector) should be weaker at producing the resulting vector than a 0deg rotation around a normalizable vector. -- GitHub Notification of comment by dbaron Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/4516#issuecomment-948853427 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Thursday, 21 October 2021 17:35:44 UTC