Re: [csswg-drafts] [css-images] object-fit setting for integer-multiple-scaled pixelated images (#5967)

I have been meaning to maybe put together a list of games that include integer-multiple upscaling in their options as further evidence that it is indeed a thing, though here's a very exhaustively long survey article about integer scaling - it mentions that AMD and NVIDIA have support for this at a driver level, and also gives Owlboy, Dusk, and Quakespasm as examples of games that have it built-in - there are many others though.  Some games do automatic upscaling, some let you choose a multiple.

https://tanalin.com/en/articles/integer-scaling/

(I'm not recommending anyone read this - I haven't read it all myself, more including it as potentially relevant bibliography).

https://www.reddit.com/r/integer_scaling/top/?t=all
https://www.phoronix.com/scan.php?page=news_item&px=Linux-5.11-Intel-Graphics-IS
emulator bsnes has it
https://tanalin.com/en/projects/bsnes-mt/ (though for emulation of CRT games...whether or not you want to do this is a complicated matter)

The much-loved indie gaming classic cave story I think had this as well, the "sharp" vs "stretched" scale modes

![](https://i.stack.imgur.com/oTwIQ.png)


![](https://i.stack.imgur.com/nz9WB.png)

-- 
GitHub Notification of comment by increpare
Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/5967#issuecomment-805345835 using your GitHub account


-- 
Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config

Received on Tuesday, 23 March 2021 23:23:45 UTC