- From: andruud via GitHub <sysbot+gh@w3.org>
- Date: Tue, 29 Jun 2021 08:32:31 +0000
- To: public-css-archive@w3.org
andruud has just created a new issue for https://github.com/w3c/csswg-drafts: == [web-animations-2] Setting the timeline to null during play vs. play-pending == The algorithm for [setting the timeline of an animation](https://drafts.csswg.org/web-animations-2/#setting-the-timeline) confuses me. When setting the timeline from DocumentTimeline to null, we get different results if we have a pending play task, vs. if we're actually playing. My (potentially inaccurate) iterpretation is this: - If we set the timeline to null during pending play, we get a resolved hold time (and hence current time) stuck at zero. - If we set the timeline to null during actual play, we get some resolved start time and an unresolved hold time, hence per [current time of an animation](https://drafts.csswg.org/web-animations-1/#the-current-time-of-an-animation) we get an unresolved current time, since we have no timeline. 1. Isn't it weird that we get a resolved current time with a null timeline? (Pending-play case). 2. What is supposed to happen for CSS animations? ``` @keyframes anim { from { width: 100px; } to { width: 200px; } } #div { width: 0px; animation: anim 1e10s linear; } // Initially document.timeline. getComputedStyle(div).width; // 100px; div.style.animationTimeline = 'none'; getComputedStyle(div).width; // ??? ``` The result can not depend on pending-play status. cc @kevers-google Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/6412 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Tuesday, 29 June 2021 08:32:33 UTC