- From: Daniel Holbert via GitHub <sysbot+gh@w3.org>
- Date: Thu, 25 Feb 2021 05:09:39 +0000
- To: public-css-archive@w3.org
> Or rather, now that we're making `pixelated` use the "NN to nearest integer multiple, then smooth", maybe we can use `crisp-edges` to mean "strictly NN" rather than introducing a new `nearest-neighbor` keyword. I'd favor this option, because: - It happens to be what `-moz-crisp-edges` legacy value does, in Firefox (straightforward nearest-neighbor). - It concisely expresses what nearest-neighbor actually does (there's no guarantee that pixel sizes will be preserved, but edges will stay crisp; there won't be any fuzzy scaling artifacts). - It seems like this "crisp" scaling behavior is indeed a behavior that authors do want, whatever it's called (separately from some fancier pixelated scaling behavior), per https://github.com/w3c/csswg-drafts/issues/5837#issuecomment-776312230 . - It's trivial to implement. -- GitHub Notification of comment by dholbert Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/6038#issuecomment-785616218 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Thursday, 25 February 2021 05:09:40 UTC