I don't think adjusting individual x,y,x channels is particularly useful. Adjusting all three at once is (multiply all of x,y and z by 0.9 and the color darkens but keeps the same chroma and hue, for example) but I left it in just in case someone wants to go crazy and define their own chromatic adaptation transform or something. Although, the built-in adjusters wouldn't let you do that, it would need `calc`. -- GitHub Notification of comment by svgeesus Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/4743#issuecomment-635533262 using your GitHub accountReceived on Thursday, 28 May 2020 18:55:09 UTC
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