- From: Olga Gerchikov via GitHub <sysbot+gh@w3.org>
- Date: Mon, 11 May 2020 20:03:46 +0000
- To: public-css-archive@w3.org
Here are the failing tests you requested. - reverse() example: ``` promise_test(async t => { const animation = createScrollLinkedAnimation(t); // duration: 1000 // Wait for new animation frame which allows the timeline to compute new // current time. await waitForNextFrame(); animation.play(); animation.currentTime = 2000; // play() invoked by reverse() sets start time to 1000 based on the // effective playback rate, which is -1. animation.reverse(); // This fails. Current time is calculated based on playback rate, which is 1. assert_equals(animation.currentTime, 1000, 'reverse() should start playing from the animation effect end ' + 'if the playbackRate > 0 and the currentTime > effect end'); }, 'Reversing an animation when playbackRate > 0 and currentTime > ' + 'effect end should make it play from the end'); ``` - Re-playing finished animation ``` promise_test(async t => { const animation = createScrollLinkedAnimation(t); // duration: 1000 // Wait for new animation frame which allows the timeline to compute new // current time. await waitForNextFrame(); animation.play(); animation.finish(); assert_time_equals_literal(animation.currentTime, 1000); animation.play(); // This fails. Finished animation has both start and hold time set. // Start time is initialized to zero, but later it's cleared since the hold time is set. assert_time_equals_literal(animation.currentTime, 0); }, 'Playing a finished animation seeks back to the start'); ``` -- GitHub Notification of comment by ogerchikov Please view or discuss this issue at https://github.com/w3c/csswg-drafts/pull/5059#issuecomment-626928324 using your GitHub account
Received on Monday, 11 May 2020 20:04:35 UTC