- From: Olga Gerchikov via GitHub <sysbot+gh@w3.org>
- Date: Wed, 04 Mar 2020 20:57:50 +0000
- To: public-css-archive@w3.org
Based on the animation state charts provided above, here is the essence of the proposal for handling inactive timelines: - If animation.play() or animatio.pause() is called with inactive timeline, instead of initializing hold_time to zero, set start_time to zero. This produces unresolved animation current time and, as a result, animation effect is not applied. - Execute animation pending pause task when inactive timeline becomes active. This makes ready time resolved at the time of the execution and, as a result, produces resolved hold_time. - Currently setting current time of running animation when the timeline is inactive makes the animation transition to paused state. To keep the animation running, the proposal is to queue a play pending task which is executed as soon as the timeline becomes active. ```javascript animation = new Animation(new KeyframeEffect(...}], { duration: 2000}), document.timeline); animation.play(); await animation.ready; animation.timeline = null; console.log(animation.currentTime); //null animation.currentTime = 500; console.log(animation.playState); // running because the animation has play pending task animation.timeline = document.timeline; await animation.ready; console.log(animation.playState); //running ``` -- GitHub Notification of comment by ogerchikov Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/2066#issuecomment-594835646 using your GitHub account
Received on Wednesday, 4 March 2020 20:57:52 UTC