Re: [csswg-drafts] [css-images-3] Allow dithering as a gradient-painting strategy (#4793)

While 5% (distance in RGB) is a lot and non-uniform, (1) it should be well more than any reasonable dithering strategy causes, and (2) we already use the exact same spec limitation to define how shadow blur works, by defining the "ideal" blur as a gaussian and allowing 5% deviation from that (which admits reasonable box-blurs, but not things that are way off), and shadows cover the full spectrum of dark to light.

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Received on Tuesday, 25 February 2020 22:46:39 UTC