- From: Jeff Gilbert via GitHub <sysbot+gh@w3.org>
- Date: Tue, 21 May 2019 20:36:19 +0000
- To: public-css-archive@w3.org
If part of paint needs to run, it's a tough pill to swallow to duplicate that work, which is why a frame of latency allowance helps. Canvas *cannot possibly* stay 1-1 throughout a CSS Animation, so we know we're already working on an imperfect solution. Ideally, a pre-snapped rect will be exactly N pixels tall regardless of offset, unless we round the edge y0 and y1, instead of y0 and height. Anything else will require spurious resizes, which not only do we not want in webgl, but we don't want in general web content painting. Is my intuition leading me astray here? -- GitHub Notification of comment by jdashg Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/3554#issuecomment-494548446 using your GitHub account
Received on Tuesday, 21 May 2019 20:36:21 UTC