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Re: [csswg-drafts] [css-transforms-2] 'box-depth' for 3D transformed elements (#3984)

From: Danetone via GitHub <sysbot+gh@w3.org>
Date: Sat, 01 Jun 2019 12:00:46 +0000
To: public-css-archive@w3.org
Message-ID: <issue_comment.created-497938839-1559390444-sysbot+gh@w3.org>
Well CSS is about how html is displayed, and it's come a long way from,
"Hey, cool, now I can add my own font to my web page." It's already being
used to make 3d objects like cubes. My idea was just about making it easier
to do so. It wasn't really about turning it into a 3d modeling language. I
know that's a horse of a different background-color there. But in this day
and age, people want 3d more and more, and whatever can be done with it to
accomplish that, will be done with it, regardless. I guess we'll just keep
doing it the long-hand way.
Anyway, thanks for considering.

On Fri, May 31, 2019 at 7:03 PM Tab Atkins Jr. <notifications@github.com>
wrote:

> Yeah, a retained-mode dedicated 3d graphics language can be useful, but
> would still require substantially more support than just adding a 'depth'
> property to SVG.
>
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Received on Saturday, 1 June 2019 12:00:47 UTC

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