- From: Simon Fraser via GitHub <sysbot+gh@w3.org>
- Date: Thu, 12 Jan 2017 17:11:23 +0000
- To: public-css-archive@w3.org
smfr has just created a new issue for https://github.com/w3c/csswg-drafts: == Make Rotation Less Weird == https://www.w3.org/mid/CAGTfzwT8M0_c1Wnk5To1zRVtGXtuLzXbjkpDS55DC6T9dUTfKQ@mail.gmail.com Hi list, Here's how we currently define quaternion SLERPing during interpolation: http://dev.w3.org/csswg/css-transforms/#interpolation-of-decomposed-3d-matrix-values When quatA = [0, 1, 0, 0] and quatB = [0, -1, 0, 0], this has the unfortunate side effect of setting product to -1, which means the definition of 'w' has 0 in the denominator. What do? Cheers, -Shane Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/896 using your GitHub account
Received on Thursday, 12 January 2017 17:11:29 UTC