- From: shans via GitHub <sysbot+gh@w3.org>
- Date: Thu, 14 Jul 2016 02:02:29 +0000
- To: public-css-archive@w3.org
I think there's no need for both a stiffness and a mass, particularly if we aren't trying to get all physical with real units 'n stuff. The spring equation (Hooke's Law) is F = kx - but F is just ma, so we have a = (k/m) x - i.e. the acceleration on the object is proportional to the distance away from the resting point. You should just expose that relationship, rather than two values that lead to redundancy. Damping uses stiffness and mass too - but it's probably better just to expose the zeta directly, particularly because this allows people to easily choose between overdamped, critically damped, and underdamped. -- GitHub Notification of comment by shans Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/280#issuecomment-232537089 using your GitHub account
Received on Thursday, 14 July 2016 02:02:39 UTC