- From: VisibleCode via GitHub <sysbot+gh@w3.org>
- Date: Fri, 01 Jul 2016 05:17:36 +0000
- To: public-css-archive@w3.org
It's probably worth observing that _motion_ curves (as opposed to _timing_/easing curves) in animation software are a little bit of a different story. There you're more likely to find NURBS or other more sophisticated types of curves which require a bit more work to approximate with cubic segments. On the 1d versus 2d issue -- From what I can see so far, After Effects uses one-dimensional piecewise functions for timing curves, although I don't have a copy to play with directly. However, poking at the implementation of Blender, it appears Blender f-curve segments do work similarly to `cubic-bezier()`, using (suitably constrained) 2d bezier curves to define the 1d function. -- GitHub Notification of comment by visiblecode Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/229#issuecomment-229855915 using your GitHub account
Received on Friday, 1 July 2016 05:17:46 UTC