- From: Filippo Carnovalini <filippo.carnovalini@dei.unipd.it>
- Date: Wed, 27 Mar 2019 11:37:33 +0100
- To: undisclosed-recipients:;
- Message-ID: <CAHjzerL_TTktFu9W3Uue9eYhxrthx4EWX-DR9ipVifcwMzkhYA@mail.gmail.com>
-Apologies if you received this CFP multiple times- ******************************************************************** * Call for Papers * GoodTechs 2019 *Track Session in Serious Games to Improve Quality of Life * September 25-27, 2019, Valencia, Spain *. Submission by 10 April 2019 * ******************************************************************** More info at: http://goodtechs.eu/serious-game-to-improve-the-quality-of-life/ <http://goodtechs.eu/serious-game-to-improve-the-quality-of-life/> SCOPE ====== Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity. This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities. The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases. Chair: Ombretta Gaggi, Università di Padova Co-Chair: Antonio Rodà, Università di Padova TOPICS OF INTEREST ================== Serious game design for better lifestyle promotion Serious games for people with disability Games for Education and Learning Gamification Pervasive Systems Assistive Technologies Persuasive solutions Methods, models and principles for gamification design Usability and accessibility issues Games for Health and Well-Being Serious Games for social inclusion Serious Games for cultural heritage IMPORTANT DATES ================ Full Paper Submission deadline: 10 April 2019 Notification deadline: 1 June 2019 Follow the submission instructions at: http://goodtechs.eu/paper-submission/ <http://goodtechs.eu/paper-submission/>
Received on Wednesday, 27 March 2019 10:38:13 UTC