- From: Steve Lee <steve@opendirective.com>
- Date: Wed, 6 Sep 2017 13:41:43 +0100
- To: Michael Pluke <Mike.Pluke@castle-consult.com>
- Cc: public-cognitive-a11y-tf <public-cognitive-a11y-tf@w3.org>, "chagnon@pubcom.com" <chagnon@pubcom.com>
- Message-ID: <CAEsWMvTuwPoKUuH9b_2yRVO-jBTU=M9c4UMFNGOkr0+zNFV2yw@mail.gmail.com>
That's got to be the first time someone used 'fun and 'tax in the same sentence! :) Steve Lee Sent from my mobile device Please excuse typing errors On 6 Sep 2017 12:07, "Michael Pluke" <Mike.Pluke@castle-consult.com> wrote: > I totally agree – loss of clear affordances that distinguish interactive > from non-interactive elements on a page is probably the biggest issue of > all. > > > > I’m sure that influence from games design has been a big factor, but that > is so wrong. Part of the fun of many games is the discovery that you can > interact with an element in a scene. When the task is something like > filling in an online tax form, the “fun” of not knowing how to interact > with the form rapidly turns into frustration and/or panic! > > > > A long time back when I was working directly with designers they were > really keen to apply the whizzy techniques that they found in various games > to productivity oriented applications. Losing all visible signs that an > element was interactive seemed to be a badge of honour. They loved how > beautifully uncluttered this invisible UI was! Fortunately I was able to > resist their ideas at the time – but it seems now that the lunatics have > taken over the asylum J > > > > Mike > > > > *From:* Steve Lee [mailto:steve@opendirective.com] > *Sent:* 06 September 2017 11:19 > *To:* Michael Pluke <Mike.Pluke@castle-consult.com> > *Cc:* chagnon@pubcom.com; public-cognitive-a11y-tf < > public-cognitive-a11y-tf@w3.org> > *Subject:* Re: Another NNGroup post on the problems with Flat design. > > > > The loss of clear affordances is the big issue I see. It's just not > clear what parts of the page are interactive. You often have to > explore if the interactability is not obvious from the text (perhaps > this comes form games players who are also devs). Plus exploring can > be a real problem for some users. > > I do osee some UIs are adding subtle animations to indicate an action > is occuring though, but that's after the event :) > > Steve Lee > OpenDirective http://opendirective.com > > > On 6 September 2017 at 11:14, Michael Pluke > <Mike.Pluke@castle-consult.com> wrote: > > I entirely agree with the second part of this – that the biggest problem > > with today’s “flat design” solutions is the lack of contrast. > > > > > > > > However, I’m not entirely convinced that the removal of “visual clutter” > > like drop shadows is always a straight benefit for accessibility. Things > > like shadows and bevelling have often been used to clearly indicate the > > activation of a control. For example, when a control is activated the > > shadows are often changed to give the impression that the control has > > physically moved. This provides some immediate feedback that the control > has > > been successfully activated. In my experience, I do not often get such > clear > > and obvious feedback on many modern UI designs. > > > > > > > > This type of clear success feedback is particularly reassuring for any > > people with cognitive disabilities who are uncomfortable with > uncertainty. > > > > > > > > Best regards > > > > > > > > Mike > > > > > > > > From: Chagnon | PubCom [mailto:chagnon@pubcom.com <chagnon@pubcom.com>] > > Sent: 05 September 2017 15:36 > > To: 'Steve Lee' <steve@opendirective.com>; 'public-cognitive-a11y-tf' > > <public-cognitive-a11y-tf@w3.org> > > Subject: RE: Another NNGroup post on the problems with Flat design. > > > > > > > > It's not the "Flat Design" that's the problem. That just means that > visual > > clutter has been removed, such as drop shadows and beveled 3-D sculpted > > buttons. > > > > That actually benefits accessibility. > > > > The problem is the lack of visual contrast that is now in vogue with > > designers (and I'm speaking as a professional designer). It has nothing > to > > do with the "flat design" theory, but is being built into websites, > > software, digital media, and graphic design along with the flat concept. > > > > Grey text on a grey background isn't "flat design." It's just plain > stupid > > and unreadable. > > > > --Bevi Chagnon > > > > -----Original Message----- > > From: Steve Lee [mailto:steve@opendirective.com > <steve@opendirective.com>] > > Sent: Monday, September 4, 2017 2:23 PM > > To: public-cognitive-a11y-tf <public-cognitive-a11y-tf@w3.org> > > Subject: Another NNGroup post on the problems with Flat design. > > > > "Flat UI Elements Attract Less Attention and Cause Uncertainty" > > > > https://www.nngroup.com/articles/flat-ui-less- > attention-cause-uncertainty > > > > Steve Lee > > OpenDirective http://opendirective.com > > > > > > > > > >
Received on Wednesday, 6 September 2017 12:42:07 UTC