- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 28 Mar 2014 10:51:34 -0700
- To: Jay Munro <jaymunro@microsoft.com>
- Cc: Jatinder Mann <jmann@microsoft.com>, Mark Sadecki <mark@w3.org>, Philippe Le Hegaret <plh@w3.org>, "Rik Cabanier (cabanier@adobe.com)" <cabanier@adobe.com>, Richard Schwerdtfeger <schwer@us.ibm.com>, Canvas <public-canvas-api@w3.org>, HTML A11Y TF Public <public-html-a11y@w3.org>
- Message-ID: <CAGN7qDBiTJ_7WDG9CKeTS148geBOb5u=r_eKOhKGbZbLATjt+A@mail.gmail.com>
On Thu, Mar 27, 2014 at 6:45 PM, Jay Munro <jaymunro@microsoft.com> wrote: > For the id, it sounds like we're back and forth here. Rik spoke of an > example where the hit region covers an area not associated with a single > control, so it would need the id. > > > > For Canvas level 1, to be compatible with level 2, we'll need to have > control as not required (unless we change level 2). If we keep ID, it'll > have to be required to match level 2. If both id and control are optional, > then when you create a hit region, it'll require one or the other. If both > are null or empty string, it should abort. > That sounds good to me. > If we have just the control (no id) in level 1, then it sounds like it'll > have to be required, otherwise there's nothing to hang the Hit Region on. > However, in level 2, we then make control optional, with the addition of > ID (required) and Path (another possible identifier?) . > > > > For the time being, I left ID in and set it as required in the spec. I > switched pixels to path in a few places per our discussion in A11y/canvas > meeting. > Not sure I follow. Why did you make ID required? > For the Hit Region List and a way to access it, here's first my stab at > those. I haven't put them into the spec yet. > > > > Interface hitRegion { > > attribute HitRegionOptions; // To get or set control/id, or other > dictionary members > > } > > > > Interface hitRegionList { > > readonly attribute unsigned long length; > > getter hitRegion (HitRegionOptions index); // to find a hit region, > either hitRegion.control or hitRegion.id would be required > > } > > > > > > If we stick with these interfaces, or something like them, we'll have to > submit a bug to the WhatWG and add them to the level 2 spec. > > > > Comments? > > > > --Jay > > > > > > > > *From:* Rik Cabanier [mailto:cabanier@gmail.com] > *Sent:* Thursday, March 27, 2014 8:26 AM > *To:* Jatinder Mann > *Cc:* Jay Munro; Mark Sadecki; Philippe Le Hegaret; Rik Cabanier ( > cabanier@adobe.com); Richard Schwerdtfeger; Canvas; HTML A11Y TF Public > > *Subject:* Re: Canvas Sub-Group Meeting Scheduled [Monday: 17 MAR 2014] > > > > > > > > On Thu, Mar 27, 2014 at 8:05 AM, Jatinder Mann <jmann@microsoft.com> > wrote: > > On Wed, Mar 26, 2014 at 3:55 PM, Rik Cabanier wrote: > > >> On Mon, Mar 17, 2014 at 9:10 PM, Jay Munro <jaymunro@microsoft.com> > wrote: > > >> I'd actually recommend just scrapping the ID concept altogether and > focus on the control nodes. > >> In fact, add/RemoveHitRegion() could just take a control as the only > arg. If you want an ID, just > > >> use the ID attribute on the control node. > > > > > > No, it makes sense to create regions without a control. > > > For instance, if you draw a dialog with a button on top of other > controls, you will need to create a region > > the size of the dialog to obscure the controls at a lower z-order > > > > In Monday's meeting, Rich mentioned that the unbacked region is a Level 2 > concept. Is that true? If so, in Level 1 control shouldn't be optional. And > if control isn't optional, why have a separate ID? You can always just use > the id attribute of the element. > > > > That is correct. However, in order to make existing code work once we > update the implementations to level 2, I don't think we can change this. > > > http://w3cmemes.tumblr.com/post/74777199794/professor-tab-says-be-nice-to-the-time-space > > > > > > Even if control is optional, I wonder if it's worth adding an ID when > you can always just use the id attribute of the element. The additional > benefit here being you can scrap the MouseEvent.region extension as well. > > > > On Wed, Mar 26, 2014 at 3:55 PM, Rik Cabanier wrote: > > >> On Mon, Mar 17, 2014 at 9:10 PM, Jay Munro <jaymunro@microsoft.com> > wrote: > > >> * There doesn't seem to be a way to access the collection of > added hit regions. I'd expect something > >> like context.regions to expose a collection of the added regions. > > > > > > Yes. > > > > Any thoughts on how you'd like to expose this? > > > > No, I haven't given it much thought > > > > We can have a method return a list of regions or an attribute that > contains the set of regions. Also, do we want to provide a method to update > those regions or do we expect developers to remove and then add a new > region. > > > > The expectation is that developers just add a region with the same id > and/or control which will remove the existing one. > > > > On Wed, Mar 26, 2014 at 3:55 PM, Rik Cabanier wrote: > > >> On Mon, Mar 17, 2014 at 9:10 PM, Jay Munro <jaymunro@microsoft.com> > wrote: > > >> o E.g. it currently seems I have to remove and add a hit region if I > just want to update it. > >> Perhaps it's felt this isn't needed in an immediate-mode graphics API? > >> * Spec should also handle PointerEvents too! > > > > > > I think event handling is underspecified. > > I think we should support PointerEvents as well. The event handling > section does need more work. > > > > That will introduce even more complexity :-( > > There's no chance that this could land in the near future. > > > > >
Received on Friday, 28 March 2014 17:52:08 UTC