Paniz, I think we should encourage developers to learn and use ARIA.
It's been available for a long time and is well supported by several ATs.
-Charles
On 12/22/11 12:20 PM, paniz alipour wrote:
> But Charles,I think we should accept that most of the developers are
> not aware of ARIA,
>
> and so the won't use Aria attributes,I think so type can be a good
> suggestion for adding to Canvas tag.
>
> On Thu, Dec 22, 2011 at 11:17 PM, Charles Pritchard <chuck@jumis.com
> <mailto:chuck@jumis.com>> wrote:
>
> On 12/22/11 11:38 AM, Benjamin Hawkes-Lewis wrote:
>
> On Thu, Dec 22, 2011 at 7:19 PM, Charles
> Pritchard<chuck@jumis.com <mailto:chuck@jumis.com>> wrote:
>
> I do think this is an idea to investigate in ARIA 1.1. One
> may, with ARIA,
> use multiple roles, and the AT will fall back to known roles.
> So you can do something like role="game application".
>
> What could user agents (including AT) do differently for "game"?
>
>
> In my private conversations with some vendors, games have been
> mentioned repeatedly as a special case.
>
> I really don't have a good answer for this, I only have some
> brainstorming ideas.
>
> There may be screen heuristics such as anti-flashing filters [to
> help with light sensitivity], it may be a helpful hint in
> signaling that an element can run in full screen. It may be a
> hint, in itself, that some part of the content is not accessible,
> because it would defeat the purpose of the game.
>
> I think it's something that could be investigated in ARIA 1.1, but
> I don't have sufficient information to bring to the table at this
> point.
>
> It's my personal belief that games can be made accessible, but
> that there are concerns about "cheating" and/or alternate game
> play styles. There was a great showing of people at the Seattle
> Accessibility Camp this year (2011), and I really enjoyed sitting
> in on a conversation about gaming and accessibility.
> http://accessibilitycampseattle.org/blog/
>
> One could look at the Zynga model where a game may be difficult to
> make accessible, and where that accessibility may be a means for
> circumventing the game dynamics by making it easier for
> programmers to create automated scripts. That's conjecture, too...
> But I'm trying to provide some thought on this discussion and
> conjecture is all I have at this point. That and some off-list
> conversations.
>
>
>
> -Charles
>
>
>
>
> --
> Paniz Alipour