- From: Jonathan Mcdougall <jonathanmcdougall@gmail.com>
- Date: Wed, 21 Dec 2011 21:27:48 -0500
- To: public-canvas-api@w3.org
> This is an odd example, IMO - > http://canui.sourceforge.net/canui/canui.js is a huge amount of > code I am the author of that library. I was not aware of this discussion and only found it recently on google. Sorry if I'm a bit late. canui.js is a huge amount of code because it also includes jquery, which I now think was a dubious decision. I don't clearly remember the reason for that, but I guess I wanted to eliminate external dependencies. The minimized canui code is about 100k. The library has 20 files, making it about 285k uncompressed. This is not a small library. > Textbox, Tooltip, Buttons, Combobox, Image, Label, Link - recreates > built-in (input) elements. List, Menu, Progress, Dialog - is easily > done with divs; there are multiple libraries that do this already. The point was not in any way to replace html elements or things that standard html could do. I am usually of the opinion that if the browser can do it, don't touch it. Browsers are much smarter than developers. The library started as a user interface for a game I was working on and was themed appropriately. However, working on the ui eventually became more interesting that working on the game; the library became something of a proof of concept after I realized that nothing like that really existed. Once most of the controls I wanted to implement were grossly working, I lost interest in the details. The project is currently dead and I don't foresee working on it in the future. > The example controls won't work well on mobile devices. I know. I developed it on a desktop and only realized that when I tried it on an ipad. > They add no new functionality to the existing set of input elements > / libraries. Definitely not, but that was never the point. > I can see developers using canvas where they get new functionality > not possible today. Yes. I can imagine someone using this library as a starting point for a user interface in a game for example, or in whatever needs both a canvas and a user interface. If you only need an interface, don't use canui, use html. > I don't think any serious web developer will spend time / add risk > to their project to get (16 year old!) Windows 95 styling. Sure. But again, I think you're overestimating the goals of the project. It was never about reimplementing the native ui of the browser, it was about a user interface for canvas application that became a proof of concept. As for theming, appearance was not even on my list. Rectangles and lines are much simpler and faster to draw. Some of the tests I did on chrome and internet explorer were rather slow compared to firefox. I also run windows 7 with the classic (windows 95) theme because it is faster with any kind of remote connection, it has always been more fluid on older machines I had and, honestly, I don't care for a pretty user interface. -- Jonathan Mcdougall
Received on Thursday, 22 December 2011 17:32:43 UTC