- From: Charles Pritchard <chuck@jumis.com>
- Date: Sun, 13 Nov 2011 12:47:33 -0800
- To: Shaofei Cheng <csf178@163.com>
- Cc: "public-canvas-api@w3.org" <public-canvas-api@w3.org>
Received on Sunday, 13 November 2011 20:48:11 UTC
There seems to be consensus that a drawPath-style method can be added to Canvas 2d. So you'd no longer need an svg path implementation. Would that sufficiently address the issue? -Charles On Nov 13, 2011, at 3:27 AM, "Shaofei Cheng" <csf178@163.com> wrote: > Hey guys, > These days I'm working on a simple wrapping of canvas and just noticed that canvas leaks of elliptical canvas.arc APIs for path. > > What I want to implement is like the following: > > var canvas = new CanvasWraper(myCanvas); > canvas.drawPath("M200,300 Q400,50 600,300 T1000,300"); > > The main purpose is to draw a path in canvas in SVG grammar. Everything goes well except the "A" command. Canvas 2d context do not have a API for arc of ellipse. So in the following picture(which is a sample of SVG). The left graph could be draw with canvas but the right could not. > This path grammar is also supported by silverlight. > > So I suggest to add a elliptical arc API for path. With that we can keep the feature align with SVG.Also I think elliptical arc could be useful for some graphics games. > > (We are able to approx elliptical arc with cubic bezer, but I think the algorithm is too complex for web developers ) > > > Thanks, > Shaofei Cheng > > > > > >
Received on Sunday, 13 November 2011 20:48:11 UTC