- From: Charles Pritchard <chuck@jumis.com>
- Date: Sun, 13 Nov 2011 12:47:33 -0800
- To: Shaofei Cheng <csf178@163.com>
- Cc: "public-canvas-api@w3.org" <public-canvas-api@w3.org>
Received on Sunday, 13 November 2011 20:48:11 UTC
There seems to be consensus that a drawPath-style method can be added to Canvas 2d. So you'd no longer need an svg path implementation.
Would that sufficiently address the issue?
-Charles
On Nov 13, 2011, at 3:27 AM, "Shaofei Cheng" <csf178@163.com> wrote:
> Hey guys,
> These days I'm working on a simple wrapping of canvas and just noticed that canvas leaks of elliptical canvas.arc APIs for path.
>
> What I want to implement is like the following:
>
> var canvas = new CanvasWraper(myCanvas);
> canvas.drawPath("M200,300 Q400,50 600,300 T1000,300");
>
> The main purpose is to draw a path in canvas in SVG grammar. Everything goes well except the "A" command. Canvas 2d context do not have a API for arc of ellipse. So in the following picture(which is a sample of SVG). The left graph could be draw with canvas but the right could not.
> This path grammar is also supported by silverlight.
>
> So I suggest to add a elliptical arc API for path. With that we can keep the feature align with SVG.Also I think elliptical arc could be useful for some graphics games.
>
> (We are able to approx elliptical arc with cubic bezer, but I think the algorithm is too complex for web developers )
>
>
> Thanks,
> Shaofei Cheng
>
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Received on Sunday, 13 November 2011 20:48:11 UTC