- From: Charles Pritchard <chuck@jumis.com>
- Date: Tue, 16 Aug 2011 12:19:22 -0700
- To: paniz alipour <alipourpaniz@gmail.com>
- CC: Canvas <public-canvas-api@w3.org>
- Message-ID: <4E4AC2BA.6020105@jumis.com>
The article does not really cover mouse accessibility, sorry about the confusion. The initial steps of ensuring that pointer-events are accessible include making indicators to the user, such as adding style to the cursor or style to the underlying window area. That said, "hover"-alone is not sufficient, as users may be on touch screens. It's important that clickable areas be large enough to identify on a small screen, large enough to press accurately, when using a touch screen, and not require dexterous maneuvering... Often there are popup menus that, if the user slightly edges their mouse off the menu, the entire menu disappears. These are -mostly- issues with the visual design, appropriate use of CSS, title, colors and spacing, handles most of them. http://www.google.com/search?q=mouse+accessibility http://www.bltt.org/accessibility/mouse.htm http://www.syntagm.co.uk/design/articles/fitts50.htm http://www.accessvt.atc.vt.edu/standards/links.html "9.3 - Avoid using small images and text as links." On 8/16/2011 3:04 AM, paniz alipour wrote: > Hi Charles, > > You said:The initial mouse steps are handled by CSS and canvas > (setting the cursor property) well enough > > can you send me it's link? > > Best Regards > > On Tue, Aug 16, 2011 at 12:54 AM, Charles Pritchard <chuck@jumis.com > <mailto:chuck@jumis.com>> wrote: > > Though I hope to see a revised article in the near future, the > following link gives a pretty good breakdown > of what kind of "accessibility" we're hoping to achieve with our > canvas-a11y work. > > http://msdn.microsoft.com/en-us/library/ms971307.aspx > > Going through the list: > > Introduction > What Is Keyboard Accessibility? > Keyboard Steps > Mouse Steps > How to Test Keyboard Accessibility > What Is High Contrast? > How To Test High Contrast > Explanation of Focus and Selection > <snip> > How to Test for Assistive Technology Compatibility > Conclusion > > Here are my comments on that list: > > We've covered the keyboard steps. With DOM Core (events) and the > canvas subtree. > The initial mouse steps are handled by CSS and canvas (setting the > cursor property) well enough. > > High contrast mode is not something we have access to, and, it's > something that can mean different things across platforms. OS X > high contrast is very different than Windows high contrast. That > said, we're able to meet WCAG standards in Canvas applications by > simply following the standard to begin-with -- that is, by using > appropriate contrast between foreground > and background colors. I don't think high contrast is a canvas-api > issue. It's a design consciousness issue, and can easily be done > by filing in appropriate fillText and fill colors. > > Focus and selection are covered well by DOM, ARIA and again, the > drawFocusRing and associated canvas > APIs that we've gone over. > > And that takes us to the end of the article: > "How Microsoft Active Accessibility Works for a Custom-Drawn Button" > "Microsoft Active Accessibility ... IAccessible object through > AccessibleObjectFromWindow, AccessibleObjectFromEvent, and so > forth... a pointer to the IAccessible implementation. Since it is > custom control, the developer has implemented IAccessible, so a > pointer to this implementation is returned. The client calls > IAccessible::get_accName" > > "How to Test for Assistive Technology Compatibility" > > "The Microsoft Active Accessibility information must be correct to > support Assistive Technologies. So, the first thing to test is > Microsoft Active Accessibility. Inspect is a great tool to view > the IAccessible properties and method of a particular control. > However, there is no mechanism to tell you if the properties or > methods are supported correctly." > > > I can tell you that I have opened up Inspect, and looked at the > resulting accessibility tree in Microsoft's IE9, currently the > browser with the best canvas accessibility support. The actual > tree has various items that are matter of human interpretation -- > much of the tree represents human language and human interaction. > That said, it's reasonable to look at the tree and its data set, > and figure out whether the data is sufficient to be understandable > by an end user. The same goes for simply looking at a design and > trying to use it. > > Currently, the bounding box information is missing in the tree. > Otherwise, we have a fully populated tree, in large part because > ARIA and the canvas subtree are working very well in IE9. > > > I'm bringing this up, again, because it seems many on the list are > examining "use cases" of accessible canvas, forgoing the chore of > examining the existing APIs that we're trying to solve. While > there is a time and place for invention, I urge people to > post-pone such inventions until we have met our existing > commitments to the IAccessible infrastructure. > > > -Charles > > > > > -- > Paniz Alipour
Received on Tuesday, 16 August 2011 19:20:25 UTC