- From: Charles Pritchard <chuck@jumis.com>
- Date: Tue, 12 Jul 2011 14:56:08 -0700
- To: Steve Faulkner <faulkner.steve@gmail.com>
- CC: HTMLWG WG <public-html@w3.org>, Frank Olivier <Frank.Olivier@microsoft.com>, Richard Schwerdtfeger <schwer@us.ibm.com>, Cynthia Shelly <cyns@microsoft.com>, David Singer <singer@apple.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Edward O'Connor <hober0@gmail.com>, Canvas <public-canvas-api@w3.org>
- Message-ID: <4E1CC2F8.4020807@jumis.com>
Those are designed for mobiles, the vendor creates a separate, Flash version, for the desktop. I've spoken with a representative, they are open to adding Canvas 2d accessibility in these apps. Here's an easier way of reaching their collection: http://m.agame.com/ On 7/12/2011 2:40 PM, Steve Faulkner wrote: > Here are some further examples, of canvas based games. note: these are > not demos I think they are designed for mobiles > > bunniez exteme > http://m.gamesgames.com/game/Bunniez+Extreme/nl_NL/index.html > > majong > http://m.gamesgames.com/game/Mahjong+Shanghai/en_US/index.html > > dress up > http://m.gamesgames.com/game/Devilish+Dress+Up/en_US/index.html > > dice puzzle > http://m.gamesgames.com/game/Dice+Puzzle/en_US/index.html > > cupid forever > http://m.gamesgames.com/game/Cupid+Forever/en_US/index.html > > foodie quiz > http://m.gamesgames.com/game/Foodie+Quiz/en_US/index.html > > bokuban > http://m.gamesgames.com/game/Bokoban/en_US/index.html > > > On 12 July 2011 20:28, Steve Faulkner <faulkner.steve@gmail.com > <mailto:faulkner.steve@gmail.com>> wrote: > > hi all, > > Accepting that text editing in canvas is not a good idea and > buidling traditional complex UIs in canvas is not a good idea. > > Is the use of interactivity in canvas appropriate in any circumstance? > > For example are the following correct or incorrect uses of canvas? > > interactive graph > http://thejit.org/static/v20/Jit/Examples/ForceDirected/example1.html > > drag and drop, resizable objects > http://kangax.github.com/fabric.js/demos/customization/index.html > > UI Dial With Snaps > http://bocoup.com/processing-js/docs/?page=UI%20Dial%20with%20Snaps > > Visual Knowledge Browser > http://askken.heroku.com/ > > Handling Click Events On Chart > http://www.deensoft.com/lab/protochart/clickevent.php > > drag and drop > http://easeljs.com/examples/dragAndDrop.html > > Sumon WebGL (2d canvas animation fallback) > http://labs.hyperandroid.com/sumon-webgl > > Sunburst of a Directory Tree > http://thejit.org/static/v20/Jit/Examples/Sunburst/example2.html > > letter pair analysis > http://www.m-i-b.com.ar/letters/en/ > > If the above are not considered misuses of canvas, does the > current canvas 2d spec provide the means to expose the required > information to make the above accessible to users of AT? > > If they are misuses of canvas how can we convince developers not > to use canvas in these ways? > > > regards > Stevef > > > > > -- > with regards > > Steve Faulkner > Technical Director - TPG > > www.paciellogroup.com <http://www.paciellogroup.com> | > www.HTML5accessibility.com <http://www.HTML5accessibility.com> | > www.twitter.com/stevefaulkner <http://www.twitter.com/stevefaulkner> > HTML5: Techniques for providing useful text alternatives - > dev.w3.org/html5/alt-techniques/ <http://dev.w3.org/html5/alt-techniques/> > Web Accessibility Toolbar - > www.paciellogroup.com/resources/wat-ie-about.html > <http://www.paciellogroup.com/resources/wat-ie-about.html>
Received on Tuesday, 12 July 2011 21:56:45 UTC