Re: correct and incorrect uses of canvas

Those are designed for mobiles, the vendor creates a separate, Flash 
version, for the desktop.
I've spoken with a representative, they are open to adding Canvas 2d 
accessibility in these apps.

Here's an easier way of reaching their collection:
http://m.agame.com/


On 7/12/2011 2:40 PM, Steve Faulkner wrote:
> Here are some further examples, of canvas based games. note: these are 
> not demos I think they are designed for mobiles
>
> bunniez exteme
> http://m.gamesgames.com/game/Bunniez+Extreme/nl_NL/index.html
>
> majong
> http://m.gamesgames.com/game/Mahjong+Shanghai/en_US/index.html
>
> dress up
> http://m.gamesgames.com/game/Devilish+Dress+Up/en_US/index.html
>
> dice puzzle
> http://m.gamesgames.com/game/Dice+Puzzle/en_US/index.html
>
> cupid forever
> http://m.gamesgames.com/game/Cupid+Forever/en_US/index.html
>
> foodie quiz
> http://m.gamesgames.com/game/Foodie+Quiz/en_US/index.html
>
> bokuban
> http://m.gamesgames.com/game/Bokoban/en_US/index.html
>
>
> On 12 July 2011 20:28, Steve Faulkner <faulkner.steve@gmail.com 
> <mailto:faulkner.steve@gmail.com>> wrote:
>
>     hi all,
>
>     Accepting that text editing in canvas is not a good idea and
>     buidling traditional complex UIs in canvas is not a good idea.
>
>     Is the use of interactivity in canvas appropriate in any circumstance?
>
>     For example are the following correct or incorrect uses of canvas?
>
>     interactive graph
>     http://thejit.org/static/v20/Jit/Examples/ForceDirected/example1.html
>
>     drag and drop, resizable objects
>     http://kangax.github.com/fabric.js/demos/customization/index.html
>
>     UI Dial With Snaps
>     http://bocoup.com/processing-js/docs/?page=UI%20Dial%20with%20Snaps
>
>     Visual Knowledge Browser
>     http://askken.heroku.com/
>
>     Handling Click Events On Chart
>     http://www.deensoft.com/lab/protochart/clickevent.php
>
>     drag and drop
>     http://easeljs.com/examples/dragAndDrop.html
>
>     Sumon WebGL (2d canvas animation fallback)
>     http://labs.hyperandroid.com/sumon-webgl
>
>     Sunburst of a Directory Tree
>     http://thejit.org/static/v20/Jit/Examples/Sunburst/example2.html
>
>     letter pair analysis
>     http://www.m-i-b.com.ar/letters/en/
>
>     If  the above are not considered misuses of canvas, does the
>     current canvas 2d spec provide the means to expose the required
>     information to make the above accessible to users of AT?
>
>     If they are misuses of canvas how can we convince developers not
>     to use canvas in these ways?
>
>
>     regards
>     Stevef
>
>
>
>
> -- 
> with regards
>
> Steve Faulkner
> Technical Director - TPG
>
> www.paciellogroup.com <http://www.paciellogroup.com> | 
> www.HTML5accessibility.com <http://www.HTML5accessibility.com> | 
> www.twitter.com/stevefaulkner <http://www.twitter.com/stevefaulkner>
> HTML5: Techniques for providing useful text alternatives - 
> dev.w3.org/html5/alt-techniques/ <http://dev.w3.org/html5/alt-techniques/>
> Web Accessibility Toolbar - 
> www.paciellogroup.com/resources/wat-ie-about.html
> <http://www.paciellogroup.com/resources/wat-ie-about.html>

Received on Tuesday, 12 July 2011 21:56:45 UTC