hi all, Accepting that text editing in canvas is not a good idea and buidling traditional complex UIs in canvas is not a good idea. Is the use of interactivity in canvas appropriate in any circumstance? For example are the following correct or incorrect uses of canvas? interactive graph http://thejit.org/static/v20/Jit/Examples/ForceDirected/example1.html drag and drop, resizable objects http://kangax.github.com/fabric.js/demos/customization/index.html UI Dial With Snaps http://bocoup.com/processing-js/docs/?page=UI%20Dial%20with%20Snaps Visual Knowledge Browser http://askken.heroku.com/ Handling Click Events On Chart http://www.deensoft.com/lab/protochart/clickevent.php drag and drop http://easeljs.com/examples/dragAndDrop.html Sumon WebGL (2d canvas animation fallback) http://labs.hyperandroid.com/sumon-webgl Sunburst of a Directory Tree http://thejit.org/static/v20/Jit/Examples/Sunburst/example2.html letter pair analysis http://www.m-i-b.com.ar/letters/en/ If the above are not considered misuses of canvas, does the current canvas 2d spec provide the means to expose the required information to make the above accessible to users of AT? If they are misuses of canvas how can we convince developers not to use canvas in these ways? regards StevefReceived on Tuesday, 12 July 2011 19:29:04 UTC
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