- From: James Robinson <jamesr@google.com>
- Date: Mon, 11 Jul 2011 14:22:14 -0700
- To: Richard Schwerdtfeger <schwer@us.ibm.com>
- Cc: "Tab Atkins Jr." <jackalmage@gmail.com>, Charles McCathieNevile <chaals@opera.com>, Charles Pritchard <chuck@jumis.com>, Henri Sivonen <hsivonen@iki.fi>, Karl Dubost <karld@opera.com>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>, "public-html@w3.org" <public-html@w3.org>, "public-html-a11y@w3.org" <public-html-a11y@w3.org>, public-html-request@w3.org, Doug Schepers <schepers@w3.org>
- Message-ID: <CAD73mdLH3d7AkkRiXA4keMxL1POLogQ4a0kF+omLFd1-YOw7AA@mail.gmail.com>
On Mon, Jul 11, 2011 at 2:19 PM, Richard Schwerdtfeger <schwer@us.ibm.com>wrote: > > > Rich Schwerdtfeger > CTO Accessibility Software Group > > public-html-request@w3.org wrote on 07/08/2011 04:16:38 PM: > > > From: "Tab Atkins Jr." <jackalmage@gmail.com> > > To: Charles Pritchard <chuck@jumis.com> > > Cc: Richard Schwerdtfeger/Austin/IBM@IBMUS, Doug Schepers > > <schepers@w3.org>, Charles McCathieNevile <chaals@opera.com>, Henri > > Sivonen <hsivonen@iki.fi>, Karl Dubost <karld@opera.com>, "public- > > > canvas-api@w3.org" <public-canvas-api@w3.org>, "public-html@w3.org" > > <public-html@w3.org>, "public-html-a11y@w3.org" <public-html- > > a11y@w3.org>, public-html-request@w3.org > > Date: 07/08/2011 04:18 PM > > > Subject: Re: hit testing and retained graphics > > Sent by: public-html-request@w3.org > > > > On Fri, Jul 8, 2011 at 1:38 PM, Charles Pritchard <chuck@jumis.com> > wrote: > > > On 7/8/2011 11:35 AM, Tab Atkins Jr. wrote: > > >> On Fri, Jul 8, 2011 at 9:08 AM, Richard Schwerdtfeger< > schwer@us.ibm.com> > > >> wrote: > > >>> 2. we are roughly 1 feature away from fixing > > >>> canvas accessibility. > > >> > > >> No we're not. Not by a long shot. I've given several reasons why not > > >> in the past. > > > > > > Citation please. I haven't seen these -several- reasons that we're far > away > > > from canvas a11y. > > > > > > A11y itself is a huge field ready for innovation; we're not able to > come to > > > those innovations while we're still fighting for the basics, like > bounding > > > boxes. > > > > > > Canvas a11y has been under discussion since 2009, these issues have not > > > been shifting... they're the same ones as they were back then, for the > same > > > set of software and tools there were back then. > > > > > > We've addressed most of the issues, Richard has personally spoken > > > with several AT vendors about it, and I've done the code > > > and AT testing across Windows, OS X and Mobile Safari. > > > > > > These are reality-based actions. I'm fine exploring theoretic problems, > > > I'm happy to do that, but I'd like there to be a distinction and > recognition > > > of the work that has been done. > > > > For one simple example I've brought up several times, and Jonas has > > brought up in this thread as well, rich text editing. Trying to do > > this in Canvas is a horrifying trainwreck of problems, both large and > > larger, of which dealing with bounding boxes is only one. > > > > The subject is hit testing and retained graphics. We need this regardless > of the rich text editing discussion. We are losing focus on the problem. > > I think we spend enough cycles on the rich text editing discussion. > > > > It appears that you have to solve all of these problems to solve the > > "use canvas to do remote access" use-case, though, which is a problem. > > > > > > >>> The smoothing of shapes has nothing to do with retained mode. > > >> > > >> Um, it has everything to do with retained mode if you want it to be > > >> automatic. By definition. > > > > > > Again, automatic is a strange term that keeps coming up. > > > In css you can set something to 100%, which makes it "automatic", > > > whereas with canvas you do need to monitor for resize events > > > and gather various metrics to have the same result. > > > > > > But gosh that's really common for canvas. It's a low level API. > > > > Yes. My point and Doug's is that you have to do it manually. > > Retained-mode APIs can do it automatically . > > > > > > >>> What we are > > >>> trying to do is make canvas accessible. SVG is another technology and > > >>> that > > >>> is a separate accessibility effort. > > >> > > >> Conway's Law strikes again. > > > > > > This is a subtle put down; I get it, but it's absurd. > > > > > > You're telling us that, because our teams are using canvas, and have > come to > > > us with issues regarding canvas, that we've become deluded. > > > > I wouldn't say "deluded", but I would say that you're focused in an > > unproductive way. > > > > Like I've said before (and Jonas has stated in different terms), the > > problem is not "how do we make canvas accessible?". It's "how do we > > solve problem X for users in a way that's accessible?". The correct > > solution for "how do I do rich text editing in an accessible way" is > > "use contenteditable", for example. If contenteditable isn't subpar, > > we can fix those problems more easily than we can add sufficient > > primitives to allow authors to reinvent contenteditable in canvas. > > > We are getting off track with contenteditable. This discussion is simply > about providing the AT the location and bounds of an object. > > > > > > As it happens, Canvas is a low level API, and SVG a high level format. > > > We're trying to fix the low level API before taking on the high level > > > format. > > > > SVG is made out of rectangles, circles, and paths. You stroke them > > and fill them. It's roughly the same level as canvas. Their only > > difference is the constantly-mentioned retained vs immediate > > distinction. > > > > (SVG does include some higher-level constructs like filters, but > > that's irrelevant to the discussion at hand.) > > > > > OK. ... What do you think of Doug Schepers proposal to have an API that > would integrate SVG into Canvas such that the retained mode aspects are > limited to SVG? > > > > >>> If SVG is so wonderful why are you not > > >>> pushing for an SVG element in HTML 5? > > >> > > >> SVG is in HTML.<http://whatwg.org/html#svg-0> > > > > > > More appropriate link: > > > http://www.w3.org/TR/html5/the-map-element.html#svg-0 > > > > > > SVG is mentioned in HTML. Processing is not specified in that document. > > > Object tags are mentioned in HTML as well, that doesn't mean that Java > > > is part of HTML5. > > > > I was flippantly answering what I thought was a rude and unproductive > > question. Don't worry too much over the details. ^_^ > > > > > > > Regardless, I think SVG is wonderful, and I'd rather be spending my > > > time addressing issues on SVG. But I'm stuck here, in the low level > > > API, until the foundation is solid. > > > > > > There's a very near and dear issue to me with SVG, and that's > > > the capability to display InkML rendering. SVG is currently quite poor > > > at handling pressure values on lines, and using repeated elements > > > really takes a toll on most implementations. > > > > You mean like a single line that gets thinner and thicker at different > > points? SVG handles that currently by making the entire stroke a path > > and filling it. It would be easier if you could provide a variable > > stroke width instead, though. > > > > > > >>> Why have you not pushed to ditch > > >>> canvas from HTML in favor of SVG? > > >> > > >> Because that would be a stupid thing to push for, frankly. Doug's a > > >> smart guy. He recognizes, like everyone else, that immediate mode > > >> APIs have an advantage over retained mode APIs in some circumstances. > > > > > > There's WebGL, a mix of immediate and retained mode API; keep that in > mind. > > > It works because it should. It's closer a format for efficient InkML > > > processing > > > than either Canvas or SVG. > > > > > > Again, we're looking at low level API and high level format; > > > this confusion over retained mode is a red herring. > > > > No, it's not. Several of the problems you've presented are solved > > *much* more easily if you start with a retained-mode graphics format. > > That's one of the major points we keep trying to make - you've put > > blinders on and limited yourself to solving problems using *only* the > > 2d canvas context. I guarantee that this will make your solutions > > much worse than if you try and solve them with the best tool for each > > job. > > > The problem is authors don't always agree with what we might think is the > best tool for the job. I would really like to hear you weigh in on Doug > Schepers proposal. We can't leave canvas inaccessible. Authors will use > canvas to draw objects on the screen and some will want what they produce to > be accessible. We need to provide them the tools to support interoperability > with assistive technologies. They need to provide the bounds of an object to > meet that requirement. > > Would what Doug is suggesting, using SVG as Doug suggested be an acceptable > solution to Webkit and Chrome? > That's impossible to evaluate without a concrete proposal. - James > > > > ~TJ > > > >
Received on Monday, 11 July 2011 21:22:48 UTC