- From: Paul Bakaus <pbakaus@zynga.com>
- Date: Fri, 1 Jul 2011 01:56:56 -0700
- To: Tab Atkins Jr. <jackalmage@gmail.com>, Richard Schwerdtfeger <schwer@us.ibm.com>
- CC: "public-canvas-api@w3.org" <public-canvas-api@w3.org>, "public-canvas-api-request@w3.org" <public-canvas-api-request@w3.org>, Doug Schepers <schepers@w3.org>
Guys, I just wanted to be crystal clear again what our needs are - they're well defined over here: http://lists.w3.org/Archives/Public/www-svg/2011Apr/0050.html I would like to solve one problem at hand. I don't want a path. I don't want to use Canvas. I want to take a DOM element, put "pointer-events: opacity" on it and have it work. I want to be able to design a GUI with huge rounded borders and be able to click through the transparent edges at the borders. This is not just relevant to game devs. I only answered to this discussion because I thought my proposal might be relevant, when I read "hit testing" in the message title. I am *not* trying to solve the accessibility problem for our games at this time. It's definitely very desired, but not something we can tackle through tech alone, and it must be well planned. Am 01.07.11 00:15 schrieb "Tab Atkins Jr." unter <jackalmage@gmail.com>: >On Thu, Jun 30, 2011 at 1:01 PM, Richard Schwerdtfeger ><schwer@us.ibm.com> wrote: >> You are wasting people's time and going around in circles - just like >>Ian. >> You know nothing about accessibility and what is important for >> accessibility. > >I'm glad we can have useful and productive discussions. I apologize >for being dense as concrete, and offering nothing of value. I try my >best. ;_; > >~TJ
Received on Friday, 1 July 2011 08:57:28 UTC