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Re: You Got Your SVG in my Canvas! Mmm, Delicious! (was: hit testing and retained graphics)

From: Tab Atkins Jr. <jackalmage@gmail.com>
Date: Thu, 30 Jun 2011 00:05:50 -0700
Message-ID: <BANLkTinuHSHO2QqJqa1K5nUGYxAgDZfP1Q@mail.gmail.com>
To: Doug Schepers <schepers@w3.org>
Cc: public-canvas-api@w3.org
On Wed, Jun 29, 2011 at 9:59 PM, Doug Schepers <schepers@w3.org> wrote:
> I agree with others on this list that a retained-mode Canvas API is a bit of
> a contradiction, and that SVG is better suited (designed, in fact) for
> retained-mode graphics.

Note: I don't think "retained mode" and "canvas" are necessarily in
opposition.  I'm relatively opposed to grafting retained-mode
characteristics onto the 2d context as currently defined, because it's
really not meant for it.

> I agree with you and others that there should be a way for applications
> using Canvas to be made more accessible.
> I suggest that rather than adding more retained-mode shape features to the
> Canvas API or shadow tree, that we simply allow the SVG and Canvas to be
> used more seamlessly together.  The SVG WG has discussed this in the past,
> and I think most of them would be open to this idea.
> I wrote up some more detailed notes on my blog [1], and I'm interested in
> hearing feedback from you and others.
> [1] http://schepers.cc/retain-a11y-immediately

While I like the general shape of several of your ideas, I must make
the same requests as I did of other people - we need to know precisely
what problems are to be solved before we can decide how to solve them.

Received on Thursday, 30 June 2011 07:06:45 UTC

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