- From: Jonathan Rees <jar@creativecommons.org>
- Date: Thu, 4 Jun 2009 17:23:49 -0400
- To: Harry Halpin <hhalpin@ibiblio.org>
- Cc: AWWSW TF <public-awwsw@w3.org>
I felt really bad that things degenerated to the point that you would say some of the things you did... quoting you: "the problem is that are unresolvable differences re ground rules. and everytime I try to interact with this group I get into far more disagreement re ground rules than practical engineering. because if you believe everything is verifiable, that's fine by me. I think that's wrong. My goal is not to convince alanr that logical verificationism is wrong or to try to convince dbooth that Tarski-style interpretations have almost nothing to do with the world besides constraining inferences." First of all, the only ground rules we've articulated are listed at the top of this page: http://esw.w3.org/topic/AwwswVocabulary Do you disagree with these? If so that would be an interesting thing to talk about and it would be sad if didn't want to contribute to a critique. I think many of the questions on the call that got us into trouble were attempts to constructively test your work by applying these rules. I don't think describing them as "verificationist" is accurate, although I can see why you applied that caricature. Of course it might be very helpful if you *could* convince Alan to loosen up or David to use a more mainstream approach, even if that is not your goal. My take on ontology quality is that any ontology is the rule-book for a game that people might engage in. Moves in the game consist of the publication of statements that use its terms in response to the conditions they find themselves in (that includes previous statements they've read, observations they've made, conversations they've had with people, and so on). Sure, terms will acquire meaning through play, but isn't the game more fun if you can predict which moves are going to be OK and which will lose you points? The problem with vaguely specified terms - games of chance, basically - is that I'm afraid that if I use one, some authority will jump out from behind a tree and say "you can't do that" - or equivalently that it will fail to be of any use to someone reading what I write, or will lead to disappointment in data integration because someone else has used it inconsistently. These have all happened to me and I really don't like it. With soccer you're at the referee's mercy, but only to a limited and predictable extent. The games we invent ought to be as good as soccer. Bad rules, bad game. The method Alan uses of definitions and what he calls "realism" is just one way to create rules. I find it a bit limiting and pedantic, but he has employed it with success in several ontology efforts. If there are other effective ways to prescribe applicability of a term, I am very interested to learn them. (E.g. Pat has said there is something called "knowledge representation" that uses an axiomatic approach instead of definitions. Another approach might be "emergent meaning through use" where you toss a term out and wait to see how people use it, and then that becomes how you're supposed to use it. Trademark licensing gives another approach - the contract spells it out, and a judge or jury decides if there's a dispute. "URI ownership" might be a good method if there is clarity over the implicit contract connected with the URI. Examples where any of these approaches has worked would be very interesting...) So regarding a review of IRW, I think the question is, what kind of review would you like? What are your goals? How would you like the ontology judged? What do you think makes a good ontology? Instead of applying standards you don't like, perhaps we should just try to meet whatever needs you have. Regarding AWWSW, the question is, how would you answer the various riddles we're trying to cope with, as recorded in the wiki pages and discussions? Best Jonathan
Received on Thursday, 4 June 2009 21:24:30 UTC